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Does nothing. #4
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Hi, Which version are you using? 0.4.2 or 0.4.1? And... of course, have you granted the app with the two permissions? They are: Camera permission and Draw Over Other Apps permission (Overlay permission). |
Tried both versions. My phone is not rooted, pretty stock, few programs. On installing from F-Droid I was told about the permissions required, I assume they were also granted. I had no idea I could deny some permissions, I thought I can just not install the app. Maybe I use the app wrong - I tap on app icon, set 'enabled', then go back or minimize the app. All looks the same. |
Yes, you did the right thing to activiate it... I found a Huawei Honor 3C H30-L01 (not 4C. but if my conclusion is correct, this doesn't matter), and tried some tests, and also did some searches. I'll explain what I did and what I found here. (If you want to see the conclusion directly, just scroll to the buttom) First of all, I noticed that logcat never wrote any logs I expected, including those defined in the app's source codes. However, when I switched to another device (OnePlus X), it worked as expected.
I have no idea why this happens. And also, there is another interesting part: '.so' represents 'shared object' on linux (dlls on windows has similar functions), and android is based on linux. 'lib' is a common prefix for libraries. I guess 'maliinstr' means: 'mali instructions' as Mali is a GPU vendor. The third interesting part is: --Conclusion-- |
Wow, mindblowing research, mostly above my understanding. One possible solution on SO was: "skip this device and ignore the error". Could it be so simple? I have run 3D games and apps which suggests some level of 3D support from my device. Would you know any apps to test the 3D support? |
Sorry for the long delay... I didn't notice the notification... I have no idea how to test this. Maybe you can try CPU-Z (I've found it in Google Play). You can view your GPU and the supported openGL version. I'm not sure if these info could help, because android docs never said anything about OpenGL versions for those I used in CamCov. (Correct me if I'm wrong.) But those things did (indirectly) use OpenGL and hardware acceleration is related to OpenGL (or should I say OpenGL is related to hardware acceleration?). As for the "skip this device and ignore the error" thing, I'm afraid this is what I intended to do... So I still suggest you to try another ROM... Yes this might still not solve the problem, but
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Oh, so you are running a custom ROM with HTC Sense? (Or Huawei changed its UI style) Anyway, It says your phone supports OpenGL ES 2.0 which is correct regarding your GPU. GLES means GL for Embeded Systems (e.g. cellphones). I've found some words in a Chinese question-answer community (link). A person said that this error report doesn't really matter. Software should work correctly even though this error appears. This method was added on version 0.4, so you might try v0.3 and v0.3.1 to see if it is the case. |
AFAIK, no - it's Huawei Honor 4C, bought from Philippines in summer 2015, with stock ROM, no OS updates. UI is Huawei's default - EMUI 3.0. |
Sorry that doesn't work... In earlier versions of CamCov, I forgot to control the min&mav value of alpha. This has been fixed in latter versions. (Anything greater than 1 would be set to 1 at the time of saving) |
Maybe CC just doesn't get along with my phone - I used the latest (0.42) from F-Droid and it allowed me to enter alpha=3, then errors out ("Unfortunately application X has stopped..."), then it gave the same error every time I tried to start it unless I cleared the app's cache/data (ie reset the app to defaults). |
It's wierd... Can you open another issue for this problem? |
Set enabled, go to home screen, nothing changed. Huawei Honor 4C, Android 4.4.2.
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