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ArenaHelper.csproj
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ArenaHelper.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{57D6FEFC-CD63-40B5-B83E-EACA3E3B105E}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ArenaHelper</RootNamespace>
<AssemblyName>ArenaHelper</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="HearthMirror">
<HintPath>..\..\..\..\..\..\..\Software\Games\Hearthstone Deck Tracker\HearthMirror.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Hearthstone Deck Tracker">
<HintPath>..\..\..\..\..\..\..\Software\Games\Hearthstone Deck Tracker\Hearthstone Deck Tracker.exe</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MahApps.Metro, Version=1.5.0.23, Culture=neutral, PublicKeyToken=f4fb5a3c4d1e5b4f, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\..\..\Software\Games\Hearthstone Deck Tracker\MahApps.Metro.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>..\..\..\..\..\..\Software\Games\Hearthstone Deck Tracker\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.IO.Compression.FileSystem" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xaml" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="WindowsBase" />
</ItemGroup>
<ItemGroup>
<Compile Include="ArenaWindow.xaml.cs">
<DependentUpon>ArenaWindow.xaml</DependentUpon>
</Compile>
<Compile Include="AutoUpdater.cs" />
<Compile Include="Controls\AdviceOverlay.xaml.cs">
<DependentUpon>AdviceOverlay.xaml</DependentUpon>
</Compile>
<Compile Include="Controls\Card.xaml.cs">
<DependentUpon>Card.xaml</DependentUpon>
</Compile>
<Compile Include="Controls\DeckRating.xaml.cs">
<DependentUpon>DeckRating.xaml</DependentUpon>
</Compile>
<Compile Include="Controls\Hero.xaml.cs">
<DependentUpon>Hero.xaml</DependentUpon>
</Compile>
<Compile Include="Controls\OutlinedTextBlock.cs" />
<Compile Include="Controls\ValueOverlay.xaml.cs">
<DependentUpon>ValueOverlay.xaml</DependentUpon>
</Compile>
<Compile Include="Detection.cs" />
<Compile Include="Plugin.cs" />
<Compile Include="Plugins.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Update.cs" />
</ItemGroup>
<ItemGroup>
<Resource Include="resources\font.ttf" />
</ItemGroup>
<ItemGroup>
<Page Include="ArenaWindow.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Controls\AdviceOverlay.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Controls\Card.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Controls\DeckRating.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Controls\Hero.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Controls\ValueOverlay.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Resource Include="resources\heroes\druid.png" />
<Resource Include="resources\heroes\hunter.png" />
<Resource Include="resources\heroes\mage.png" />
<Resource Include="resources\heroes\paladin.png" />
<Resource Include="resources\heroes\priest.png" />
<Resource Include="resources\heroes\rogue.png" />
<Resource Include="resources\heroes\shaman.png" />
<Resource Include="resources\heroes\warlock.png" />
<Resource Include="resources\heroes\warrior.png" />
<Resource Include="resources\heroes\demon-hunter.png" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>