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[steam@VCi-58O6NQ ~]$ unzip -n cstrike.zip -d /home/steam/Steam/cs16/cstrike/
Archive: cstrike.zip
extracting: /home/steam/Steam/cs16/cstrike/sprites/blueflare1.spr
error: invalid zip file with overlapped components (possible zip bomb)
To unzip the file anyway, rerun the command with UNZIP_DISABLE_ZIPBOMB_DETECTION=TRUE environmnent variable
so what happened?
download with wget -O cstrike.zip http://.../cstrike/?get=zip
the folder is probably up to 300MB
After i set the env .unzipping is ok.
The text was updated successfully, but these errors were encountered:
surely our zip is not a zipbomb: a zipbomb uses an extremely high compression rate to try to fill your disk.
hfs doesn't compress at all, to save your cpu.
Anyway, our zip is a bit peculiar, because we create the zip in streaming, to not even use your disk space for it. For example: if you have 1GB of free space, you can still download a 10GB zip from hfs, because this zip will not be really created. It's somewhat "virtual".
maybe something in it is a bit strange and it triggers the warning in your "unzip".
i tried "unzip" on my mac, and gives no warning. Don't have linux at hand at the moment to make a test.
can you see if you can produce a zip with hfs that gives NO such warning?
just to understand if you get this error with any zip you produce.
on linux
[steam@VCi-58O6NQ ~]$ unzip -n cstrike.zip -d /home/steam/Steam/cs16/cstrike/
Archive: cstrike.zip
extracting: /home/steam/Steam/cs16/cstrike/sprites/blueflare1.spr
error: invalid zip file with overlapped components (possible zip bomb)
To unzip the file anyway, rerun the command with UNZIP_DISABLE_ZIPBOMB_DETECTION=TRUE environmnent variable
so what happened?
download with wget -O cstrike.zip http://.../cstrike/?get=zip
the folder is probably up to 300MB
After i set the env .unzipping is ok.
The text was updated successfully, but these errors were encountered: