Skip to content

Actions: rehlds/ReGameDLL_CS

Actions

C/C++ CI

Actions

Loading...
Loading

Show workflow options

Create status badge

Loading
269 workflow runs
269 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

CWeaponBox::Touch: Fixed a hang when touching a weaponbox if multiple…
C/C++ CI #704: Commit a546997 pushed by s1lentq
March 31, 2024 15:46 3m 49s master
March 31, 2024 15:46 3m 49s
Add GetWeaponRatio for readability in TakeDamage forward
C/C++ CI #703: Pull request #956 opened by justgo97
March 28, 2024 19:58 5m 20s justgo97:utils
March 28, 2024 19:58 5m 20s
Add trigger_teleport landmark
C/C++ CI #700: Pull request #952 opened by khanghugo
March 2, 2024 05:28 4m 17s khanghugo:upstream
March 2, 2024 05:28 4m 17s
IsWalkableTraceLineClear: Fixed deadlock (mutual collisions in traces…
C/C++ CI #699: Commit 9277582 pushed by s1lentq
February 28, 2024 23:52 5m 30s master
February 28, 2024 23:52 5m 30s
Implement game_round_end and game_round_freeze_end triggers
C/C++ CI #698: Pull request #949 synchronize by overl4y
February 22, 2024 20:55 5m 5s overl4y:events
February 22, 2024 20:55 5m 5s
Implement game_round_end and game_round_freeze_end triggers
C/C++ CI #697: Pull request #949 opened by overl4y
February 22, 2024 20:51 2m 17s overl4y:events
February 22, 2024 20:51 2m 17s
CWeaponBox::Touch: Reworked dropped grenade pickup
C/C++ CI #690: Commit 5d2174f pushed by s1lentq
February 4, 2024 19:21 4m 39s master
February 4, 2024 19:21 4m 39s
Update workflows/build.yml
C/C++ CI #688: Commit d3c8ba8 pushed by s1lentq
February 1, 2024 11:44 2m 59s master
February 1, 2024 11:44 2m 59s
Update workflows/build.yml
C/C++ CI #687: Commit 4025099 pushed by s1lentq
February 1, 2024 11:37 2m 43s master
February 1, 2024 11:37 2m 43s
CWeaponBox::Touch: Fix grenade pickup (Resolves #923, Closes #931)
C/C++ CI #686: Commit 4d90a5f pushed by s1lentq
February 1, 2024 11:20 4m 39s master
February 1, 2024 11:20 4m 39s
CBasePlayerWeapon::ExtractAmmo: Fixed reverse-engineering mistake
C/C++ CI #685: Commit f4c4e89 pushed by s1lentq
February 1, 2024 09:38 4m 32s master
February 1, 2024 09:38 4m 32s
Resetable g_weaponSlotInfo
C/C++ CI #684: Commit 2489213 pushed by s1lentq
February 1, 2024 05:21 5m 7s master
February 1, 2024 05:21 5m 7s
Fix excessive punchangle when getting shield shot (#919)
C/C++ CI #683: Commit fb9eb0d pushed by s1lentq
January 31, 2024 12:38 4m 46s master
January 31, 2024 12:38 4m 46s
Support for secondary ammo and extra EF_ flags (#934)
C/C++ CI #682: Commit 0bc4ff1 pushed by s1lentq
January 31, 2024 12:35 4m 29s master
January 31, 2024 12:35 4m 29s
Do not reduce points for bot suicide due bot_kill command
C/C++ CI #680: Commit 5287f2a pushed by s1lentq
January 31, 2024 12:19 4m 2s master
January 31, 2024 12:19 4m 2s
Restart trigger_multiple
C/C++ CI #679: Pull request #935 opened by overl4y
January 25, 2024 00:48 5m 50s overl4y:triggers
January 25, 2024 00:48 5m 50s
Support for secondary ammo and extra EF_ flags
C/C++ CI #678: Pull request #934 opened by Rafflesian
January 24, 2024 22:29 4m 46s Rafflesian:master
January 24, 2024 22:29 4m 46s
Fix grenade ammo weaponbox
C/C++ CI #677: Pull request #931 opened by Vaqtincha
January 22, 2024 15:34 5m 10s Vaqtincha:fixgrenade
January 22, 2024 15:34 5m 10s
Fix mismatched damage glock18 in burst mode 18 against 25 (GLOCK18_DA…
C/C++ CI #676: Commit 4b49f63 pushed by s1lentq
January 19, 2024 13:33 3m 42s master
January 19, 2024 13:33 3m 42s