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Releases: rdkcentral/Lightning

Lightning 2.9.0

16 Feb 12:47
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2.9.0

  • Fixed issues related to package.json exports (#434)
  • Added a warning about strictNullChecks option to the TypeScript docs (#433)
  • Fixed an issue occurring while using maxLinesSuffix when advancedRender is set to true (#429)
  • Fixed an alignment issue occurring when the advanced text renderer is used (#428)
  • Added an example of basic subclassing to the TypeScript docs (#446)
  • Fixed an issue related to an inconsistency in the handling of default fonts
  • Added instant freeing up of text textures to prevent memory building up when text is being changed
  • Updated docs to add letterSpacing property to Text texture

Lightning 2.8.1

31 Oct 14:18
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2.8.1

  • Fixed Lightning inspector (#427)

Lightning 2.8.0

21 Oct 10:24
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2.8.0

  • Added support to track vram usage (#395)
  • Added texture compression support (#391)
  • Updated patching.md file (#422)
  • Minor documentation updates (#405)

Lightning 2.7.0

15 Aug 11:18
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2.7.0

Features

  • Added TypeScript Support (#407)
  • Enabled RAF idle usage with stage option 'pauseRafLoopOnIdle' (#402)
  • Added glReadPixels support after rendering (#388)
  • Improved support for vertical alignment on advanced text renderer. (#378)
  • Added listener for visibility change to redraw when visible( #396)
  • Added revised Documentation related to Lightning Core
  • Added option to force canvas element as tx source (#393)

Fixes

  • Fixed regression on Ziggo platforms (#364)
  • Updated Readme file with correct LightningJs Documentation URL.(#383)
  • Removed regex named capture groups from text parser (#394)

Lightning 2.6.0

28 Dec 12:35
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2.6.0

Features

Fixes

  • Fixed issue where canvas would not fully initialize before the inspector, resulting in invalid width and height of the root inspector element (#355)

Lightning 2.5.1

04 Nov 13:43
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2.5.1

Fixes

  • Mouse hover/unhover properly affects entire branch instead of single component. See examples/mouse-pointer/hover-tree.html. (#334)
  • Fixed text rendering problems present on some versions of Tizen platforms (#344)
  • Fixed issue where inspector would not show falsy text values e.g. 0 in element's attributes (#341)
  • Fixed issue in advancedTextRenderer, where maxLines would break for one word lines (#350)

Lightning 2.5.0

13 Sep 11:13
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2.5.0

Features

  • Added new text renderer that enables i.a. bold, italics and color using html-like tags. Check examples/text/advanced-renderer.html for more information (#318)
  • Introduced options textRenderSharpFontSize and textRenderSharpPrecision stage options for text texture scaling. Those options are useful for reducing blur effect on only selected text textures (#321, #320)

Fixes

  • Fixed ChildList's setAt boundary check (#314)
  • Fixed inaccurate collision check for mouse pointer when precision is different than 1 (#329)

Lightning 2.4.0

07 Jul 09:16
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2.4.0

Features

  • Added support for mouse (check out examples/mouse-pointer)(#68, #300, #302)
  • childList insert methods now accept patch objects (#294)
  • Added focus attribute to currently focused element when viewed using inspector (#266, #304)

Fixes

  • Fixed issue with inspector in bundled Lightning (#308)
  • Fixed issue where ObjectList's removeAt method would not guard against errors (#306)
  • Reduced blur effect on text texture when its font size is small (#299, #305)
  • Updated license field in package.json file to match SPDX (#307)
  • Relicense Lightning to Metrological Apache (#285)

Lightning 2.3.0

05 Jul 10:04
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2.3.0

Features

  • Multiple property bindings are now accepted by bindProp method (#275)
  • Added Magnifier shader (check out examples/shaders/magnifier) (#274)
  • Added customisable data-testId property in inspector that can be used by automated tests (#288)

Fixes

  • Property bindings now work with shaders (#278)
  • Property bindings now work with text objects (#283)
  • Text texture's height will now match exactly line height if its textBaseline property is set to bottom (#286)

2.2.0

Features

  • Added FadeOut, Spinner2 shaders, updated RoundRectangle, RadialGradient, Vignette (see examples/shaders) (#255)
  • Event emitter now supports once method (#271)
  • Component's signals method will now accept functions (see examples/signals) (#264)

Fixes

  • Fixed issue where calling Event emitter's off method inside callback it was registered with would not work (#271)
  • Multiple \n text line breaks are now rendered correctly (#277)

2.1.2

Fixes

  • Fixed image path construction problem for URLS containing hash (#257)
  • Fixed letter-spacing on text texture to be properly applied on different resolutions (#256)

2.1.1

Features

  • Component instance is now accessible in template method (#253)
    static _template(instance) {
      return { w: instance.size, h: instance.size };
    }
    
    _construct() {
      this.size = 50;
    }

Fixes

  • Fixed possible ES5 compatibility issues with code not subject to transpilation (#242)

2.0.0 (Carbon)

Features

  • wpe-lightning package migrates to @lightningjs/core

  • Logs from Lightning have now [Lightning] prefix (#245)

  • Added property bindings for Lightning templates via bindProp method (see examples/property-bindings) (#251)

  • Added textIndent option for text texture (#250)
    {text: {text: 'hello', textIndent: 200}}

Fixes

  • Fixed improperly handled GC case for c2d renderer (#246)

1.11.0

Features

  • [experimental] Added touch support (see examples/touch) (#239)

Fixes

  • Shaders will now use precision highp float if the platform supports it (#232)
  • Fixed RoundedRectangle shader unconverted uniforms that would cause errors on some of the platforms (#234)
  • Fixed Hole shader to work with different resolutions (#233)
  • Fixed CORS issues on images specific to PS4 platform (#226)

Lightning 1.10.0

04 Sep 11:04
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1.10.0

Features

  • New shaders:Vignette, Perspective, Spinner and Hole (example)

  • RoundedRectangle shader can now be applied to each corner separately (example)
    shader: {type: lng.shaders.RoundedRectangle, radius: 50} // apply round corners to whole rectangle
    shader: {type: lng.shaders.RoundedRectangle, radius: [50, 0, 25, 0]} // apply round corners separately
  • Binding multiple methods to same keycode is now possible
    const keys = {
      ...
      8: 'Back',
      13: 'Enter',
      219: ['Rewind', 'PreviousPage'],
      221: ['FastForward', 'NextPage'],
      ...
    };
  • Added support for base64 encoded images. This may have worked or not depending on image format and Image Worker configuration, but after the change it should work in all configurations
    Image: {
      x: 15, y: 15,
      src: 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACgAAAAoCAYAAACM/rhtAAA...'
    }

Fixes

  • Animation's progress event is called right before finish (#196)
  • No text on PS4 (#16)
  • Broken Dithering, Outline and Pixelate shaders (#199, #203)

1.9.0

Features

  • RoundedRectangle shader now has fillColor, stroke and strokeColor properties (example)
    shader: {
      type: lng.shaders.RoundedRectangle,
      fillColor: 0xffff0000, // fill color
      strokeColor: 0xff00ffff, // stroke color
      stroke: 30, // stroke thickness
    }
  • Added verticalAlign option for TextTexture, which defines how text should be positioned if line height is greater than size of the font (example)
    text: {
      text: 'Hello',
      fontSize: 24,
      lineHeight: 40,
      verticalAlign: 'middle'
    }

Fixes

  • Reverted #192 (#164) to preserve compatibility with existing applications

1.8.1

Fixes

  • Vertical centering of text when line height is larger than font size (#164)
  • Relative protocol urls for Image Worker (#143)

1.8.0

General

  • Migration to rdkcentral

Fixes

  • SVG images from foreign origins throwing errors (#185)

1.7.0

Features

  • Added letterSpacing option for TextTexture, which lets increase or decrease space between letters (example)
    text: {
      text: 'Hello',
      letterSpacing: 5
    }

1.6.1

Fixes

  • getNonDefaults() of Element class (9096717)

1.6.0

Features

  • Jest snapshot for Lightning template (1790cb3)

1.5.1

General

  • Spark shader updates (#108)

1.5.0

General

  • Integration with Spark platform (#108)

Fixes

  • resizeMode is not applied when texture uses source that is already loaded (#103)

1.4.1

General

  • Rollup update (#102)

1.4.0

Features

  • Lightning now contains ES5 compatible bundles (#97)

1.3.2

Fixes

  • Fixed Image Worker to be ES5 compatible (aaed132)