You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
but if you repeat the steps above and set TEXTURE_QUALITY = 1 the crash doesn't occur, game loads normally.
Also if you remove the EnvironmentalVisualEnhancements folder the crash doesn't occur even with TEXTURE_QUALITY = 0
I tracked down the problem to 2 shaders, both of them, when deleted, cause the game to load normally (of course you don't get clouds but still the game loads and functions properly)
These are the shaders:
Compiled-CloudVolumeParticle.shader
Compiled-SphereCloud.shader
I hope this helps! Thanks for the great mod
The text was updated successfully, but these errors were encountered:
doesn't TEXTURE_QUALITY set the size of the cloud tiling? setting it to 0 feels like it would be a 'divide by zero' sort of error. if you want smaller numbers than 1, perhaps try 0.5 or 0.25 or something?
I've tackled down a problem I had which I'm confident it's linked with EVE, texture quality, and shaders.
Steps to reproduce:
but if you repeat the steps above and set TEXTURE_QUALITY = 1 the crash doesn't occur, game loads normally.
Also if you remove the EnvironmentalVisualEnhancements folder the crash doesn't occur even with TEXTURE_QUALITY = 0
I tracked down the problem to 2 shaders, both of them, when deleted, cause the game to load normally (of course you don't get clouds but still the game loads and functions properly)
These are the shaders:
I hope this helps! Thanks for the great mod
The text was updated successfully, but these errors were encountered: