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Which textures need alpha channels? #21

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NathanKell opened this issue Dec 5, 2014 · 2 comments
Open

Which textures need alpha channels? #21

NathanKell opened this issue Dec 5, 2014 · 2 comments

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@NathanKell
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Some pngs are 32bits despite perhaps not needing it, for example rock.png. Should that really have an alpha channel? Of the other textures, say the city detail textures, do you assume 1.0 alpha if no alpha channel?

@rbray89
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rbray89 commented Dec 5, 2014

Unity assumes one if no alpha is present I believe.

Yeah, they could definitely be optimized... on my todo list. working on incorporating dxt caching into ATM at the moment.

@NathanKell
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Gotcha. Not a problem.

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