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Some pngs are 32bits despite perhaps not needing it, for example rock.png. Should that really have an alpha channel? Of the other textures, say the city detail textures, do you assume 1.0 alpha if no alpha channel?
The text was updated successfully, but these errors were encountered:
Some pngs are 32bits despite perhaps not needing it, for example rock.png. Should that really have an alpha channel? Of the other textures, say the city detail textures, do you assume 1.0 alpha if no alpha channel?
The text was updated successfully, but these errors were encountered: