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default_bus_layout.tres
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default_bus_layout.tres
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[gd_resource type="AudioBusLayout" load_steps=4 format=2]
[sub_resource type="AudioEffectRecord" id=1]
resource_name = "Record"
[sub_resource type="AudioEffectReverb" id=2]
resource_name = "Reverb"
room_size = 0.42
damping = 0.32
dry = 0.64
wet = 0.4
[sub_resource type="AudioEffectPitchShift" id=3]
resource_name = "PitchShift"
pitch_scale = 1.25
[resource]
bus/0/volume_db = 5.4
bus/1/name = "Record"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 4.9
bus/1/send = "Master"
bus/1/effect/0/effect = SubResource( 1 )
bus/1/effect/0/enabled = true
bus/2/name = "Letters"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = -6.2
bus/2/send = "Master"
bus/2/effect/0/effect = SubResource( 2 )
bus/2/effect/0/enabled = true
bus/2/effect/1/effect = SubResource( 3 )
bus/2/effect/1/enabled = true
bus/3/name = "PathA"
bus/3/solo = false
bus/3/mute = false
bus/3/bypass_fx = false
bus/3/volume_db = 0.0
bus/3/send = "Master"
bus/4/name = "PathB"
bus/4/solo = false
bus/4/mute = false
bus/4/bypass_fx = false
bus/4/volume_db = 0.0
bus/4/send = "Master"
bus/5/name = "PathC"
bus/5/solo = false
bus/5/mute = false
bus/5/bypass_fx = false
bus/5/volume_db = 0.0
bus/5/send = "Master"
bus/6/name = "PathD"
bus/6/solo = false
bus/6/mute = false
bus/6/bypass_fx = false
bus/6/volume_db = 0.0
bus/6/send = "Master"