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vec234.h
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vec234.h
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/* ============================================================================
* Freetype GL - A C OpenGL Freetype engine
* Platform: Any
* WWW: http://code.google.com/p/freetype-gl/
* ----------------------------------------------------------------------------
* Copyright 2011,2012,2013 Nicolas P. Rougier. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY NICOLAS P. ROUGIER ''AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL NICOLAS P. ROUGIER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are
* those of the authors and should not be interpreted as representing official
* policies, either expressed or implied, of Nicolas P. Rougier.
* ============================================================================
*/
#ifndef __VEC234_H__
#define __VEC234_H__
#ifdef __cplusplus
extern "C" {
#endif
/**
* Tuple of 4 ints.
*
* Each field can be addressed using several aliases:
* - First component: <b>x</b>, <b>r</b>, <b>red</b> or <b>vstart</b>
* - Second component: <b>y</b>, <b>g</b>, <b>green</b> or <b>vcount</b>
* - Third component: <b>z</b>, <b>b</b>, <b>blue</b>, <b>width</b> or <b>istart</b>
* - Fourth component: <b>w</b>, <b>a</b>, <b>alpha</b>, <b>height</b> or <b>icount</b>
*
*/
typedef union
{
int data[4]; /**< All compoments at once */
struct {
int x; /**< Alias for first component */
int y; /**< Alias for second component */
int z; /**< Alias for third component */
int w; /**< Alias for fourht component */
};
struct {
int x_; /**< Alias for first component */
int y_; /**< Alias for second component */
int width; /**< Alias for third component */
int height; /**< Alias for fourth component */
};
struct {
int r; /**< Alias for first component */
int g; /**< Alias for second component */
int b; /**< Alias for third component */
int a; /**< Alias for fourth component */
};
struct {
int red; /**< Alias for first component */
int green; /**< Alias for second component */
int blue; /**< Alias for third component */
int alpha; /**< Alias for fourth component */
};
struct {
int vstart; /**< Alias for first component */
int vcount; /**< Alias for second component */
int istart; /**< Alias for third component */
int icount; /**< Alias for fourth component */
};
} ivec4;
/**
* Tuple of 3 ints.
*
* Each field can be addressed using several aliases:
* - First component: <b>x</b>, <b>r</b> or <b>red</b>
* - Second component: <b>y</b>, <b>g</b> or <b>green</b>
* - Third component: <b>z</b>, <b>b</b> or <b>blue</b>
*
*/
typedef union
{
int data[3]; /**< All compoments at once */
struct {
int x; /**< Alias for first component */
int y; /**< Alias for second component */
int z; /**< Alias for third component */
};
struct {
int r; /**< Alias for first component */
int g; /**< Alias for second component */
int b; /**< Alias for third component */
};
struct {
int red; /**< Alias for first component */
int green; /**< Alias for second component */
int blue; /**< Alias for third component */
};
} ivec3;
/**
* Tuple of 2 ints.
*
* Each field can be addressed using several aliases:
* - First component: <b>x</b>, <b>s</b> or <b>start</b>
* - Second component: <b>y</b>, <b>t</b> or <b>end</b>
*
*/
typedef union
{
int data[2]; /**< All compoments at once */
struct {
int x; /**< Alias for first component */
int y; /**< Alias for second component */
};
struct {
int s; /**< Alias for first component */
int t; /**< Alias for second component */
};
struct {
int start; /**< Alias for first component */
int end; /**< Alias for second component */
};
} ivec2;
/**
* Tuple of 4 floats.
*
* Each field can be addressed using several aliases:
* - First component: <b>x</b>, <b>r</b> or <b>red</b>
* - Second component: <b>y</b>, <b>g</b> or <b>green</b>
* - Third component: <b>z</b>, <b>b</b>, <b>blue</b> or <b>width</b>
* - Fourth component: <b>w</b>, <b>a</b>, <b>alpha</b> or <b>height</b>
*/
typedef union
{
float data[4]; /**< All compoments at once */
struct {
float x; /**< Alias for first component */
float y; /**< Alias fo second component */
float z; /**< Alias fo third component */
float w; /**< Alias fo fourth component */
};
struct {
float x_; /**< Alias for first component */
float y_; /**< Alias fo second component */
float width; /**< Alias fo third component */
float height; /**< Alias fo fourth component */
};
struct {
float r; /**< Alias for first component */
float g; /**< Alias fo second component */
float b; /**< Alias fo third component */
float a; /**< Alias fo fourth component */
};
struct {
float red; /**< Alias for first component */
float green; /**< Alias fo second component */
float blue; /**< Alias fo third component */
float alpha; /**< Alias fo fourth component */
};
} vec4;
/**
* Tuple of 3 floats
*
* Each field can be addressed using several aliases:
* - First component: <b>x</b>, <b>r</b> or <b>red</b>
* - Second component: <b>y</b>, <b>g</b> or <b>green</b>
* - Third component: <b>z</b>, <b>b</b> or <b>blue</b>
*/
typedef union
{
float data[3]; /**< All compoments at once */
struct {
float x; /**< Alias for first component */
float y; /**< Alias fo second component */
float z; /**< Alias fo third component */
};
struct {
float r; /**< Alias for first component */
float g; /**< Alias fo second component */
float b; /**< Alias fo third component */
};
struct {
float red; /**< Alias for first component */
float green; /**< Alias fo second component */
float blue; /**< Alias fo third component */
};
} vec3;
/**
* Tuple of 2 floats
*
* Each field can be addressed using several aliases:
* - First component: <b>x</b> or <b>s</b>
* - Second component: <b>y</b> or <b>t</b>
*/
typedef union
{
float data[2]; /**< All components at once */
struct {
float x; /**< Alias for first component */
float y; /**< Alias for second component */
};
struct {
float s; /**< Alias for first component */
float t; /**< Alias for second component */
};
} vec2;
#ifdef __cplusplus
}
#endif
#endif /* __VEC234_H__ */