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[BUG] stashes wont open #582

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CottonMouthMax opened this issue Sep 23, 2024 · 4 comments
Open

[BUG] stashes wont open #582

CottonMouthMax opened this issue Sep 23, 2024 · 4 comments
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bug Something isn't working

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@CottonMouthMax
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Summary

the stashes wont open for players. i have tried redownloading from code source and it does the same thing

Reproduction

  1. start server
  2. log in
  3. try to open stash
  4. stash doesnt open/ no ui

Expected behavior

the stash opens

Actual behavior

press e to open stash. it doesnt do anything

Additional context

No response

Last Updated

got from the code source today.

Custom Resources

qs housing, qs smartphone

Resource Rename

qb-inventory

@CottonMouthMax CottonMouthMax added the bug Something isn't working label Sep 23, 2024
@CxCore-xyz
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CxCore-xyz commented Sep 24, 2024

You need to implement the new qb-inventory exports in qs-housing for it to work!

The code:

client/custom/inventory/default.lua or qs-inventory.lua -- depends on your config file

TriggerServerEvent('qs-housing:server:openNewqbInv', uniq) -- change it where there qb-inventory trigger 

server/qb-inventoryfix.lua -- you need to create this file and add it to fxmanifest or just use an existing server side files

local QBCore = exports['qb-core']:GetCoreObject()

RegisterNetEvent('qs-housing:server:openNewqbInv', function(stashname)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
exports['qb-inventory']:OpenInventory(src, stashname, {
maxweight = Config.DefaultStashData.maxweight,
slots = Config.DefaultStashData.slots,
})
end)

@CottonMouthMax
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Would this be the same route for qs-housing? i added it does the same as the OG qb script

@CxCore-xyz
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Would this be the same route for qs-housing? i added it does the same as the OG qb script

The code i showed you is for the qs-housing i fixed mine with that code because the developer of the script is to lazy to add an option to config for new inventory and new qb-garages script.

@SylvaDev
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SylvaDev commented Oct 8, 2024

Would this be the same route for qs-housing? i added it does the same as the OG qb script

The code i showed you is for the qs-housing i fixed mine with that code because the developer of the script is to lazy to add an option to config for new inventory and new qb-garages script.

would you be able to show me the grages fix? I am having a similar issue with the housing making garages that are accessible.

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