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Enhancement: Add support for rotation offsets for sprites (anchor) #1102
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I think support for loading a image rotated is the simplest path there. We're also trying to clean up sprite initialization so there could also be room for a different classmethod for creation a sprite from a rotated texture. The offset angle could possibly only apply to one texture for that sprite so the simples way is to actiually fix the original image. If multiple rotated versions pack as a single or multiple images in the internal atlas is all up to the atlas itself. |
I like this as a possible solution. I'm not really wild about adding stuff to our overly-large Sprite class unless there's a clear need. This would confine it to loading of textures. |
What we could do is making some tutorial with some examples on how to extend the |
I'm in agreement on a minimal implementation that only adds a parameter to |
I think there's also room for expanding on this to allow a partial set of top-down set of sprites to be turned into a full complement of textures, but that needs additional consideration and should be split into another ticket. |
Per discord discussion with @einarf, this should probably be delayed until it can be handled using improvements from #1154. Rushing this feature with a naive approach of pillow rotation has the potential to indirectly waste significant amounts of memory and break code using the current texture cache naming scheme. We should also limit rotations to multiples of 90 degrees to simplify code. It's the most common use case for rotating sprite files. |
Have mixin to add stuff like this? |
Enhancement request:
What should be added/changed?
tl;dr: Add rotation angle offset support for sprites
This would take the form of
angle_offset
andradians_offset
to match the respective attributes of Sprite. To avoid conflict between the two settings, the default values could beNone
, raising an exception if both receive non-None
values.Different Sprite subclasses could also have different default values to make use of sprites as they're found.
The implementation could be one of the following:
load_texture
orTexture
, with pass-through versions of the args in Sprite's constructorEach option seems to potential have advantages as well as disadvantages.
What would it help with?
tl;dr: Increase development speed
Although
flipped_horizontally
andflipped_vertically
are supported as arguments to Sprite, these don't allow for rotation that would be useful for non-symmetrical sprites.Adding rotation support would:
Sprite.look_at
even more useful for beginners (Feature request: New method in the Sprite class to rotate it to face a given Point #1091)User Story Example
Alex is a student working on a top-down game on a somewhat underpowered computer. He finds a good image of a vehicle, but it points the wrong way when loaded into arcade. Alex passes -90 to
angle_offset
to immediately make the image load correctly. No time is wasted on waiting for an image editor to load.Possible advantages of different implementations
Class variables could be confusing to beginners, so they might not be the best default interface for this feature.
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