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top
bottom
left
right
Would allow to get these points: While avoiding having to write:
c.y - c.r # top c.x + c.r # right c.y + c.r # bottom c.x - c.r # left
The text was updated successfully, but these errors were encountered:
Perhaps Circle.get_point_at(rad) so doing get_point_at(0) could return top, then etc
Circle.get_point_at(rad)
get_point_at(0)
Sorry, something went wrong.
Possibly both? so you'd have a concise way of getting those simple points and a more elaborate one for all the others?
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Would allow to get these points:
While avoiding having to write:
The text was updated successfully, but these errors were encountered: