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rpi64_client.c
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rpi64_client.c
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#include <sys/types.h>
#include <sys/socket.h>
#include <stdio.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <termio.h>
#include <signal.h>
#include <stdbool.h>
#include <pthread.h>
#define LEFT 1
#define RIGHT 2
#define UP 3
#define DOWN 4
//대문자 wasd
#define LEFT2 65
#define RIGHT2 68
#define UP2 87
#define DOWN2 83
#define BOMB1 32 //space
#define BOMB2 9 //Tab
/* RPI64_CLIENT .C */
int p1x; /* player 1's location */
int p1y;
int p2x; /* player 2's location */
int p2y;
bool bomb1;
bool bomb2;
int b1x; /* Bombs' location */
int b2x;
int b1y;
int b2y;
bool end; /* Game-over flag (Does game over?)*/
//char map[8][8]; /* LED Matrix 2D array */
unsigned short *map;
void move(int m);
int getch(void);
void die(int a);
//void key_process(int key);
/* Multi Threading : Bomb function Bomb1-Bomb2 concurrent */
void *firstbombThreadRun(){
if(bomb1 == false){
bomb1 = true;
b1x = p1x;
b1y = p1y;
//map[b1y][b1x] = 'B';
map[b1y*8+b1x] = 3; /* BOMB : 3*/
sleep(2);
die(1);
}
}
void *secondbombThreadRun(){
if(bomb2 == false){
bomb2 = true;
b2x = p2x;
b2y = p2y;
//map[b2y][b2x] = 'B';
map[b1y*8+b1x] =3;
sleep(2);
die(2);
}
}
/* RPI_CLIENT .C */
int main()
{
/*variables for the Logic */
p1x = 0; p1y = 0;
p2x = 7; p2y = 7;
bomb1 = false;
bomb2 = false;
int key;
int i,j;
/* Initialization */
for(i = 0; i<8*8; i++)
map[i]=0;
map[p1y*8+p1x] = 1;
map[p2y*8+p2x] = 2;
pthread_t firstThread, secondThread, firstbombThread, secondbombThread;
int threadErr;
/* variables for Socket Network*/
int sockfd;
int len;
struct sockaddr_in address;
int result;
//char ch = 'A';
char ch;
/////////////////////////////////////////
/* Socket (네트워크) variables */
sockfd = socket(AF_INET, SOCK_STREAM, 0);
address.sin_family = AF_INET;
address.sin_addr.s_addr = inet_addr("127.0.0.1");
address.sin_port = htons(9734);
len = sizeof(address);
result = connect(sockfd, (struct sockaddr *)&address, len);
if(result == -1){
perror("oops: client3");
exit(1);
}
/////////////////////////////////////////
//Main Logic : 게임
while(1){
if(end){
end = false;
sleep(7);
p1x = 0; p1y = 0;
p2x = 7; p2y = 7;
bomb1 = false;
bomb2 = false;
//for(i = 0; i<8*8; i++)
// map[i][j] =0;
memset(map, 0 ,64);
map[p1y*8+p1x] = 1; /* P1's Location */
map[p2y*8+p2x] = 2; /* P2's Location */
}
printf("input: ");
//scanf("%c\n", &ch);
key = getch(); // 3. 방향키가 입력瑛 때 224 00 이 버퍼에 있다. 224부터 빼준다.
//key_process(key);
if(key== 27|| key ==0) {
key = getch();
key = getch();
switch(key) {
case 68:
printf("1p left\n");
move(LEFT);
break;
case 67:
printf("1p right\n");
move(RIGHT);
break;
case 65:
printf("1p up\n");
move(UP);
break;
case 66:
printf("1p down\n");
move(DOWN);
break;
}
}
else{
if(key == BOMB1){
if(threadErr = pthread_create(&firstbombThread, NULL, firstbombThreadRun, NULL)){
printf("Thread Err = %d", threadErr);
}
}else if(key == BOMB2){
if(threadErr = pthread_create(&secondbombThread, NULL, secondbombThreadRun, NULL)){
printf("Thread Err = %d", threadErr);
}
}else if(key == UP2|| key == 119){
printf("2p up\n");
move(UP2);
}else if(key == LEFT2 || key == 97){
printf("2p left\n");
move(LEFT2);
}else if(key == DOWN2 || key == 115){
printf("2p down\n");
move(DOWN2);
}else if(key == RIGHT2 || key == 100){
printf("2p right\n");
move(RIGHT2);
}
else
printf("NOPE\n");
}
if(end) continue;
for(i = 0; i<8; i++){
for(j = 0; j<8; j++) printf("%u",map[i*8+j]);
printf("\n");
}
//write(sockfd, &ch, 1);
//read(sockfd, &ch, 1);
/* socket size = char(1)x8x8 */
/* last bit(65): Win-flag (isWin?->false/default:0, True:'1' or '2' or '3' (W/L/D) )*/
write(sockfd, &map, 64);
read(sockfd, &map, 64);
//printf("char from server = %c\n", ch);
if(die){
printf("quit by Win\n");
close(sockfd);
exit(0);
}
else {
printf("not quit \n");
}
}
}
/*
void key_process(int key){
if(key== 27|| key ==0) {
key = getch();
key = getch();
switch(key) {
case 68:
printf("1p left\n");
move(LEFT);
break;
case 67:
printf("1p right\n");
move(RIGHT);
break;
case 65:
printf("1p up\n");
move(UP);
break;
case 66:
printf("1p down\n");
move(DOWN);
break;
}
}
else{
if(key == BOMB1){
if(threadErr = pthread_create(&firstbombThread, NULL, firstbombThreadRun, NULL)){
printf("Thread Err = %d", threadErr);
}
}else if(key == BOMB2){
if(threadErr = pthread_create(&secondbombThread, NULL, secondbombThreadRun, NULL)){
printf("Thread Err = %d", threadErr);
}
}else if(key == UP2|| key == 119){
printf("2p up\n");
move(UP2);
}else if(key == LEFT2 || key == 97){
printf("2p left\n");
move(LEFT2);
}else if(key == DOWN2 || key == 115){
printf("2p down\n");
move(DOWN2);
}else if(key == RIGHT2 || key == 100){
printf("2p right\n");
move(RIGHT2);
}
else
printf("NOPE\n");
}
}
}
*/
void die(int a){
printf("BOMB!!!!!\n");
if(a == 1){
bomb1 = false;
map[b1y*8+b1x] = 0; /* 기존위치를 0으로*/
if(((p1x>=b1x-3 && p1x<=b1x+3) && (p1y>=b1y-3 && p1y<=b1y+3))&&((p2x>=b1x-3 && p2x<= b1x+3) && (p2y>=b1y-3 && p2y<=b1y+3))){
printf("DRAW\n");
//map[64] = 3; /*map[64]는 winner 비트 winner bit = 3(Draw) */
end = true;
}else if((p1x>=b1x-3 && p1x<=b1x+3) && (p1y>=b1y-3 && p1y<=b1y+3)){
printf("2P WIN!!!!!!!\n!!!!congraturation!!!!!!\n");
printf("2P WIN!!!!!!!\n!!!!congraturation!!!!!!\n");
printf("2P WIN!!!!!!!\n!!!!congraturation!!!!!!\n");
printf("2P WIN!!!!!!!\n!!!!congraturation!!!!!!\n");
printf("2P WIN!!!!!!!\n!!!!congraturation!!!!!!\n");
//map[64] = 2; /* winner bit = 2(2pwin) */
end = true;
}else if((p2x>=b1x-3 && p2x<= b1x+3) && (p2y>=b1y-3 && p2y<=b1y+3)){
printf("1P WIN!!!!!!\n!!!!!!congraturation!!!!!!\n");
printf("1P WIN!!!!!!\n!!!!!!congraturation!!!!!!\n");
printf("1P WIN!!!!!!\n!!!!!!congraturation!!!!!!\n");
printf("1P WIN!!!!!!!\n!!!!congraturation!!!!!!\n");
//map[64] = 1; /* winner bit = 1(1pwin) */
end = true;
}else{
printf("continue\n");
}
}else{
bomb2 = false;
map[b2y*8+b2x] = 0;
if(((p1x>=b2x-3 && p1x<=b2x+3) && (p1y>=b2y-3 && p1y<=b2y+3))&&((p2x>=b2x-3 && p2x<= b2x+3) && (p2y>=b2y-3 && p2y<=b2y+3))){
printf("DRaW\n");
//map[64] = 3; /* winner bit = 3(Draw) */
end = true;
}else if((p1x>=b2x-3 && p1x<=b2x+3) && (p1y>=b2y-3 && p1y<=b2y+3)){
printf("2P WIN\n");
//map[64] = 2; /* winner bit = 2(2PWIN) */
end = true;
}else if((p2x>=b2x-3 && p2x<= b2x+3) && (p2y>=b2y-3 && p2y<=b2y+3)){
printf("1P WIN\n");
//map[64] = 1; /* winner bit = 1(1PWIN) */
end = true;
}else{
printf("continue\n");
}
}
}
void move(int m){
switch(m){
case LEFT:
if(p1x>0){
if(map[p1y*8+p1x] != 3) /* 'B' == 3*/
map[p1y*8+p1x] = 0;
p1x--;
map[p1y*8+p1x] = 1;
}
break;
case RIGHT:
if(p1x<7){
if(map[p1y*8+p1x] != 3)
map[p1y*8+p1x] = 0;
p1x++;
map[p1y*8+p1x] = 1;
}
break;
case UP:
if(p1y>0){
if(map[p1y*8+p1x] != 3)
map[p1y*8+p1x] = 0;
p1y--;
map[p1y*8+p1x] = 1;
}
break;
case DOWN:
if(p1y<7){
if(map[p1y*8+p1x] != 3)
map[p1y*8+p1x] = 0;
p1y++;
map[p1y*8+p1x] = 1;
}
break;
case LEFT2:
if(p2x>0){
if(map[p2y*8+p2x] != 3)
map[p2y*8+p2x] = 0;
p2x--;
map[p2y*8+p2x] = 2;
}
break;
case RIGHT2:
if(p2x<7){
if(map[p2y*8+p2x] != 3)
map[p2y*8+p2x] = 0;
p2x++;
map[p2y*8+p2x] = 2;
}
break;
case UP2:
if(p2y>0){
if(map[p2y*8+p2x] != 3)
map[p2y*8+p2x] = 0;
p2y--;
map[p2y*8+p2x] = 2;
}
break;
case DOWN2:
if(p2y<7){
if(map[p2y*8+p2x] != 3)
map[p2y*8+p2x] = 0;
p2y++;
map[p2y*8+p2x] = 2;
}
break;
}
}
int getch(void){
int ch;
struct termios buf;
struct termios save;
tcgetattr(0, &save);
buf = save;
buf.c_lflag &= ~(ICANON|ECHO);
buf.c_cc[VMIN] = 1;
buf.c_cc[VTIME] = 0;
tcsetattr(0, TCSAFLUSH, &buf);
ch = getchar();
tcsetattr(0, TCSAFLUSH, &save);
return ch;
}