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Certificate Mismatch #2
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Hi Mitch, a wild guess: I am currently unable to reproduce the error. The plugin executes its happy path as shown in these log messages:
So it appears to be working. Let me know if it helps and keep up the good work. Pascal |
When generating the certificate is there anything special I need to do? Does it need to be reviewed first or in a production track? I can see it attempt to pop up because the nav bar appears for a second so I know your code is working. Im sure its something stupid on my end. Im sorry to ask you about this. Thanks if you have anything you want me to cover let me know! My goal is to show people all the hard work plugin makers have been doing to make Godot a great game engine. |
Certificate log message Does it need to be reviewed first? Does it need to be a production track? Some more thoughts...
The logs make it seem like you start the review flow and continue your program. In my endless runner I call the plugin after a run has ended and the game is paused with the exception of a single node that enables the player to start another run or return to the main menu. |
All im doing is calling it via a button there is no other code in the project.
I have put it out on google drive. |
I took a quick look at the project and will further investigate during the weekend. Out of curiosity: |
I'm sorry to cause so much trouble... That was a test to try and fix a
error I got before I got to this point. I found I needed to change my
gradle settings to export with a different version of the Android API 21, I
think it was. I was getting an error that said your plugin required a newer
sdk then 18. Regardless i was getting the issue both ways with custom
export template and without..
…On Thu, Mar 4, 2021, 6:14 AM Pascal Schwenke ***@***.***> wrote:
I took a quick look at the project and will further investigate during the
weekend.
Out of curiosity:
Why do you use custom apks in the project export?
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I see. If I remember correctly I had to use minSdk 21 because of either the Google In App Review Api or its dependencacy on the Play Core Library. Regarding the actual problem: Let me know any problem persists after the the app passed the review state and you have a valid play store link. |
Well its been a month or so and I still haven't gotten approved so im not sure whats going on... |
Hello,
I am attempting to make a video about your plugin and im running into a small problem. When I attempt to execute the plugin it looks like it attempts to fire however it says I have a cert mismatch. Im not sure if this is an issue with your code infact im sure its not but I would like to get some guidance. Here is some logs from ADB, from what I can tell it says my cert is missmatched however im not exactly sure how to fix this.
Thanks,
Mitch
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