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Is your feature request related to a problem? Please describe.
There are games with online support, Example, Mortal Kombat Deception, that when playing online, if a player loads faster than other, the game will stall for both. This happens when players with different devices play together, Like a HDD vs USB.
Describe the solution you'd like
A solution to this problem, would be to add a mode to limit the Speed, to match USB 1.1 which is the lower link on the chain.
Describe alternatives you've considered
Another solution I thought about that might be easier to develop, its to perhaps add a config file that the MODE 1 mode would read the speed settings from.
The text was updated successfully, but these errors were encountered:
I compiled OPL with different speed settings (while MODE1 is enabled). With help from @J013k I edited the value "TargetTime.lo" (modules/iopcore/cdvdman/cdvdman.c line 376) from 20460 to 81840.
You can then boot MKD/MKA through HDD and your opponent boot the game via DVD or USB -> no desync. It could work for other games as well but no guarantee. It's possible that the compatibility is completely broken (maybe bit overstated here) with MODE1 and another game. I only used it for MKA/MKD. I would recommend to compile OPL2 for yourself and test online games with that value. Other values are maybe better for the compatibility in online games but I've no time for tinkerng around :-) ...and my build is now two years old and a lot of things (overall) has changed since.
Is your feature request related to a problem? Please describe.
There are games with online support, Example, Mortal Kombat Deception, that when playing online, if a player loads faster than other, the game will stall for both. This happens when players with different devices play together, Like a HDD vs USB.
Describe the solution you'd like
A solution to this problem, would be to add a mode to limit the Speed, to match USB 1.1 which is the lower link on the chain.
Describe alternatives you've considered
Another solution I thought about that might be easier to develop, its to perhaps add a config file that the MODE 1 mode would read the speed settings from.
The text was updated successfully, but these errors were encountered: