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PIXI - ESM Browser Example

Example of how to create a Pixel Platformer in PIXI.js using ES6 Modules directly in the browser.

  • Loading tilesheets and tilemaps
  • Loading spritesheets
  • a stepper sprite with keyboard control
  • floating sprite and anchored sprite motion

Installation

  • Just run it in your browser

Modules

  • app.js — the demo app
  • sprite.js — custom sprite classes with asset loading
    • FloatingSprite (moving continuously)
    • AnchoredSprite (using anchors for each frame)
    • StepperSprite (anchored sprite with keyboard control for debugging of animations)
  • keyboard.js — keyboard events and states
  • controller.js — your own extensible controller (add voice control, gesture control, etc here)
  • resize.js — function to resize the stage dynamically
  • fullscreen.js — toggle fullscreen
  • helpscreen.js— toggle help screen
  • tiledmap.js — load tile maps created by Tiled Map Editor
  • pixi-tilemap.js — efficient implementation of tilemaps. (pixi-tilemap bundled as ESM for usage in the browser)
  • filters - directory for filter modules
    • colorFilter.js — just a quick color filter to change individual sprite colors using a GLSL fragement shader
    • all other filters are from pixi-filters
  • hilite.js — function to hilite graphics on mouse hover
  • poly.js — example for a custom graphics object
  • webfonts.js — function to load google webfonts using webfont loader
  • math.js — Javascript math functions as ES6 modules (so we can write sin instead of Math.sin)
    See poly.js for an example

Assets

  • bitcraft-littleguy.png — 8 frames walking animation — created with Piksel App + TexturePacker
  • bitcraft-littleguy.json — spritesheet data created with TexturePacker. Adjusted anchor points / pivot points to create a convincing animation
  • kenney-pixelpal.png — free sprite from kenney's simplified-platformer-pack
  • kenney-tilesheet.png — free tiles from kenney's simplified-platformer-pack

Tools

License

MIT licensed