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When setPhoneDisabled = true, I can still receive notifications and calls (a part of the phone appears at the bottom).
The phone is absolutely disabled, because I checked the value from the isPhoneDisabled() export in a loop
With true and false, phone calls continued to arrive. Is it a known bug or did I do something wrong?
Issue Reproduction
The player logs in to the server and is automatically set to exports.npwd:setPhoneDisabled(true)
Prints in the client console give "true"
When trying to call / send notifications to a player whose phone should be disconnected - he receives them
Evidence
No response
The text was updated successfully, but these errors were encountered:
Development Issue
Yes
Phone Version
3.15.0
Issue Description
When setPhoneDisabled = true, I can still receive notifications and calls (a part of the phone appears at the bottom).
The phone is absolutely disabled, because I checked the value from the isPhoneDisabled() export in a loop
With true and false, phone calls continued to arrive. Is it a known bug or did I do something wrong?
Issue Reproduction
Evidence
No response
The text was updated successfully, but these errors were encountered: