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Most of the code in the codebase uses [x, y] pixel coordinates; it may be good at some point to remove remaining code using [y, x].
E.g. b3d.xyz_to_pixel_coordinates.
b3d.xyz_to_pixel_coordinates
See this slack thread.
The text was updated successfully, but these errors were encountered:
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Most of the code in the codebase uses [x, y] pixel coordinates; it may be good at some point to remove remaining code using [y, x].
E.g.
b3d.xyz_to_pixel_coordinates
.See this slack thread.
The text was updated successfully, but these errors were encountered: