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Colosseum.asm
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object_const_def
const COLOSSEUM_CHRIS1
const COLOSSEUM_CHRIS2
Colosseum_MapScripts:
def_scene_scripts
scene_script ColosseumInitializeScene, SCENE_COLOSSEUM_INITIALIZE
scene_script ColosseumNoop1Scene, SCENE_COLOSSEUM_NOOP
scene_script ColosseumNoop2Scene ; unused
def_callbacks
callback MAPCALLBACK_OBJECTS, ColosseumSetWhichChrisCallback
callback MAPCALLBACK_NEWMAP, ColosseumPreparePokecenter2FCallback
ColosseumInitializeScene:
sdefer ColosseumInitializeAndPreparePokecenter2FScript
end
ColosseumNoop1Scene:
end
ColosseumNoop2Scene:
end
ColosseumSetWhichChrisCallback:
special CableClubCheckWhichChris
iffalse .Chris2
disappear COLOSSEUM_CHRIS2
appear COLOSSEUM_CHRIS1
endcallback
.Chris2:
disappear COLOSSEUM_CHRIS1
appear COLOSSEUM_CHRIS2
endcallback
ColosseumPreparePokecenter2FCallback:
setmapscene POKECENTER_2F, SCENE_POKECENTER2F_LEAVE_COLOSSEUM
endcallback
ColosseumInitializeAndPreparePokecenter2FScript:
setscene SCENE_COLOSSEUM_NOOP
setmapscene POKECENTER_2F, SCENE_POKECENTER2F_LEAVE_COLOSSEUM
end
ColosseumConsoleScript:
special Colosseum
newloadmap MAPSETUP_LINKRETURN
end
CableClubFriendScript:
opentext
writetext .FriendReadyText
waitbutton
closetext
end
.FriendReadyText:
text "Your friend is"
line "ready."
done
Colosseum_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 4, 7, POKECENTER_2F, 3
warp_event 5, 7, POKECENTER_2F, 3
def_coord_events
def_bg_events
bg_event 4, 4, BGEVENT_RIGHT, ColosseumConsoleScript
bg_event 5, 4, BGEVENT_LEFT, ColosseumConsoleScript
def_object_events
object_event 3, 4, SPRITE_CHRIS, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CableClubFriendScript, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
object_event 6, 4, SPRITE_CHRIS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CableClubFriendScript, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2