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Copy pathCeladonMansionRoof.asm
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CeladonMansionRoof.asm
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object_const_def
const CELADONMANSIONROOF_FISHER
CeladonMansionRoof_MapScripts:
def_scene_scripts
def_callbacks
CeladonMansionRoofFisherScript:
jumptextfaceplayer CeladonMansionRoofFisherText
CeladonMansionRoofGraffiti:
jumptext CeladonMansionRoofGraffitiText
CeladonMansionRoofFisherText:
text "High places--I do"
line "love them so!"
para "I'd say the only"
line "thing that loves"
para "heights as much as"
line "me is smoke!"
done
CeladonMansionRoofGraffitiText:
text "There's graffiti"
line "on the wall…"
para "<PLAYER> added a"
line "moustache!"
done
CeladonMansionRoof_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 1, 1, CELADON_MANSION_3F, 1
warp_event 6, 1, CELADON_MANSION_3F, 4
warp_event 2, 5, CELADON_MANSION_ROOF_HOUSE, 1
def_coord_events
def_bg_events
bg_event 6, 1, BGEVENT_LEFT, CeladonMansionRoofGraffiti
def_object_events
object_event 7, 5, SPRITE_FISHER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonMansionRoofFisherScript, -1