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Copy pathCeladonMansion2F.asm
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CeladonMansion2F.asm
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CeladonMansion2F_MapScripts:
def_scene_scripts
def_callbacks
CeladonMansion2FComputer:
jumptext CeladonMansion2FComputerText
CeladonMansion2FMeetingRoomSign:
jumptext CeladonMansion2FMeetingRoomSignText
CeladonMansion2FBookshelf:
jumpstd DifficultBookshelfScript
CeladonMansion2FComputerText:
text "<PLAYER> turned on"
line "the PC."
para "…"
para "Someone was in the"
line "middle of compos-"
cont "ing an e-mail."
para "…I hope you'll"
line "come visit KANTO."
para "I think you'll be"
line "surprised at how"
para "much things have"
line "changed here."
para "You'll also see"
line "many #MON that"
para "aren't native to"
line "JOHTO."
para "To the PRODUCER"
para "…"
done
CeladonMansion2FMeetingRoomSignText:
text "GAME FREAK"
line "MEETING ROOM"
done
CeladonMansion2F_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 0, 0, CELADON_MANSION_1F, 4
warp_event 1, 0, CELADON_MANSION_3F, 2
warp_event 6, 0, CELADON_MANSION_3F, 3
warp_event 7, 0, CELADON_MANSION_1F, 5
def_coord_events
def_bg_events
bg_event 0, 3, BGEVENT_READ, CeladonMansion2FComputer
bg_event 5, 8, BGEVENT_UP, CeladonMansion2FMeetingRoomSign
bg_event 2, 3, BGEVENT_READ, CeladonMansion2FBookshelf
def_object_events