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Copy pathCeladonCity.asm
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CeladonCity.asm
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object_const_def
const CELADONCITY_FISHER
const CELADONCITY_POLIWAG
const CELADONCITY_TEACHER1
const CELADONCITY_GRAMPS1
const CELADONCITY_GRAMPS2
const CELADONCITY_YOUNGSTER1
const CELADONCITY_YOUNGSTER2
const CELADONCITY_TEACHER2
const CELADONCITY_LASS
CeladonCity_MapScripts:
def_scene_scripts
def_callbacks
callback MAPCALLBACK_NEWMAP, CeladonCityFlypointCallback
CeladonCityFlypointCallback:
setflag ENGINE_FLYPOINT_CELADON
endcallback
CeladonCityFisherScript:
jumptextfaceplayer CeladonCityFisherText
CeladonCityPoliwrath:
opentext
writetext CeladonCityPoliwrathText
cry POLIWRATH
waitbutton
closetext
end
CeladonCityTeacher1Script:
jumptextfaceplayer CeladonCityTeacher1Text
CeladonCityGramps1Script:
jumptextfaceplayer CeladonCityGramps1Text
CeladonCityGramps2Script:
jumptextfaceplayer CeladonCityGramps2Text
CeladonCityYoungster1Script:
jumptextfaceplayer CeladonCityYoungster1Text
CeladonCityYoungster2Script:
jumptextfaceplayer CeladonCityYoungster2Text
CeladonCityTeacher2Script:
jumptextfaceplayer CeladonCityTeacher2Text
CeladonCityLassScript:
jumptextfaceplayer CeladonCityLassText
CeladonCitySign:
jumptext CeladonCitySignText
CeladonGymSign:
jumptext CeladonGymSignText
CeladonCityDeptStoreSign:
jumptext CeladonCityDeptStoreSignText
CeladonCityMansionSign:
jumptext CeladonCityMansionSignText
CeladonCityGameCornerSign:
jumptext CeladonCityGameCornerSignText
CeladonCityTrainerTips:
jumptext CeladonCityTrainerTipsText
CeladonCityPokecenterSign:
jumpstd PokecenterSignScript
CeladonCityHiddenPpUp:
hiddenitem PP_UP, EVENT_CELADON_CITY_HIDDEN_PP_UP
CeladonCityFisherText:
text "This POLIWRATH is"
line "my partner."
para "I wonder if it'll"
line "ever evolve into a"
cont "frog #MON."
done
CeladonCityPoliwrathText:
text "POLIWRATH: Croak!"
done
CeladonCityTeacher1Text:
if DEF(_CRYSTAL_AU)
text "I lost at the"
line "machines."
done
else
text "I lost at the slot"
line "machines again…"
para "We girls also play"
line "the slots now."
para "You should check"
line "them out too."
done
endc
CeladonCityGramps1Text:
text "GRIMER have been"
line "appearing lately."
para "See that pond out"
line "in front of the"
para "house? GRIMER live"
line "there now."
para "Where did they"
line "come from? This is"
cont "a serious problem…"
done
CeladonCityGramps2Text:
text "Nihihi! This GYM"
line "is great! Only"
para "girls are allowed"
line "here!"
done
CeladonCityYoungster1Text:
text "Want to know a"
line "secret?"
para "CELADON MANSION"
line "has a hidden back"
cont "door."
done
CeladonCityYoungster2Text:
text "They're holding an"
line "eating contest at"
cont "the restaurant."
para "Just watching them"
line "go at it makes me"
cont "feel bloated…"
done
CeladonCityTeacher2Text:
text "CELADON DEPT.STORE"
line "has the biggest"
para "and best selection"
line "of merchandise."
para "If you can't get"
line "it there, you"
para "can't get it any-"
line "where."
para "Gee… I sound like"
line "a sales clerk."
done
CeladonCityLassText_Mobile: ; unreferenced
text "I love being"
line "surrounded by tall"
cont "buildings!"
para "Isn't it true that"
line "GOLDENROD #MON"
para "CENTER was made"
line "much, much bigger?"
para "That is so neat!"
line "I wish we had a"
para "place like that in"
line "KANTO…"
done
CeladonCityLassText:
text "Looking at the"
line "ground while I was"
para "walking made me"
line "dizzy."
done
CeladonCitySignText:
text "CELADON CITY"
para "The City of"
line "Rainbow Dreams"
done
CeladonGymSignText:
text "CELADON CITY"
line "#MON GYM"
cont "LEADER: ERIKA"
para "The Nature-Loving"
line "Princess"
done
CeladonCityDeptStoreSignText:
text "Find What You"
line "Need at CELADON"
cont "DEPT.STORE!"
done
CeladonCityMansionSignText:
text "CELADON MANSION"
done
CeladonCityGameCornerSignText:
if DEF(_CRYSTAL_AU)
text "The Game Area for"
line "Grown-ups--CELADON"
cont "GAME CORNER"
done
else
text "The Playground for"
line "Everybody--CELADON"
cont "GAME CORNER"
done
endc
CeladonCityTrainerTipsText:
text "TRAINER TIPS"
para "GUARD SPEC."
line "protects #MON"
para "against SPECIAL"
line "attacks such as"
cont "fire and water."
para "Get your items at"
line "CELADON DEPT."
cont "STORE!"
done
CeladonCity_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 4, 9, CELADON_DEPT_STORE_1F, 1
warp_event 16, 9, CELADON_MANSION_1F, 1
warp_event 16, 3, CELADON_MANSION_1F, 3
warp_event 17, 3, CELADON_MANSION_1F, 3
warp_event 29, 9, CELADON_POKECENTER_1F, 1
warp_event 18, 19, CELADON_GAME_CORNER, 1
warp_event 23, 19, CELADON_GAME_CORNER_PRIZE_ROOM, 1
warp_event 10, 29, CELADON_GYM, 1
warp_event 25, 29, CELADON_CAFE, 1
def_coord_events
def_bg_events
bg_event 23, 21, BGEVENT_READ, CeladonCitySign
bg_event 11, 31, BGEVENT_READ, CeladonGymSign
bg_event 6, 9, BGEVENT_READ, CeladonCityDeptStoreSign
bg_event 13, 9, BGEVENT_READ, CeladonCityMansionSign
bg_event 19, 21, BGEVENT_READ, CeladonCityGameCornerSign
bg_event 29, 21, BGEVENT_READ, CeladonCityTrainerTips
bg_event 30, 9, BGEVENT_READ, CeladonCityPokecenterSign
bg_event 37, 21, BGEVENT_ITEM, CeladonCityHiddenPpUp
def_object_events
object_event 26, 11, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonCityFisherScript, -1
object_event 27, 11, SPRITE_POLIWAG, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonCityPoliwrath, -1
object_event 20, 24, SPRITE_TEACHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonCityTeacher1Script, -1
object_event 14, 16, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, CeladonCityGramps1Script, -1
object_event 8, 31, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonCityGramps2Script, -1
object_event 18, 13, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonCityYoungster1Script, -1
object_event 24, 33, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonCityYoungster2Script, -1
object_event 6, 14, SPRITE_TEACHER, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonCityTeacher2Script, -1
object_event 7, 22, SPRITE_LASS, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 2, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonCityLassScript, -1