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AzaleaGym.asm
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object_const_def
const AZALEAGYM_BUGSY
const AZALEAGYM_BUG_CATCHER1
const AZALEAGYM_BUG_CATCHER2
const AZALEAGYM_BUG_CATCHER3
const AZALEAGYM_TWIN1
const AZALEAGYM_TWIN2
const AZALEAGYM_GYM_GUIDE
AzaleaGym_MapScripts:
def_scene_scripts
def_callbacks
AzaleaGymBugsyScript:
faceplayer
opentext
checkevent EVENT_BEAT_BUGSY
iftrue .FightDone
writetext BugsyText_INeverLose
waitbutton
closetext
winlosstext BugsyText_ResearchIncomplete, 0
loadtrainer BUGSY, BUGSY1
startbattle
reloadmapafterbattle
setevent EVENT_BEAT_BUGSY
opentext
writetext Text_ReceivedHiveBadge
playsound SFX_GET_BADGE
waitsfx
setflag ENGINE_HIVEBADGE
readvar VAR_BADGES
scall AzaleaGymActivateRockets
.FightDone:
checkevent EVENT_GOT_TM49_FURY_CUTTER
iftrue .GotFuryCutter
setevent EVENT_BEAT_TWINS_AMY_AND_MAY
setevent EVENT_BEAT_BUG_CATCHER_BENNY
setevent EVENT_BEAT_BUG_CATCHER_AL
setevent EVENT_BEAT_BUG_CATCHER_JOSH
writetext BugsyText_HiveBadgeSpeech
promptbutton
verbosegiveitem TM_FURY_CUTTER
iffalse .NoRoomForFuryCutter
setevent EVENT_GOT_TM49_FURY_CUTTER
writetext BugsyText_FuryCutterSpeech
waitbutton
closetext
end
.GotFuryCutter:
writetext BugsyText_BugMonsAreDeep
waitbutton
.NoRoomForFuryCutter:
closetext
end
AzaleaGymActivateRockets:
ifequal 7, .RadioTowerRockets
ifequal 6, .GoldenrodRockets
end
.GoldenrodRockets:
jumpstd GoldenrodRocketsScript
.RadioTowerRockets:
jumpstd RadioTowerRocketsScript
TrainerTwinsAmyandmay1:
trainer TWINS, AMYANDMAY1, EVENT_BEAT_TWINS_AMY_AND_MAY, TwinsAmyandmay1SeenText, TwinsAmyandmay1BeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext TwinsAmyandmay1AfterBattleText
waitbutton
closetext
end
TrainerTwinsAmyandmay2:
trainer TWINS, AMYANDMAY2, EVENT_BEAT_TWINS_AMY_AND_MAY, TwinsAmyandmay2SeenText, TwinsAmyandmay2BeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext TwinsAmyandmay2AfterBattleText
waitbutton
closetext
end
TrainerBugCatcherBenny:
trainer BUG_CATCHER, BUG_CATCHER_BENNY, EVENT_BEAT_BUG_CATCHER_BENNY, BugCatcherBennySeenText, BugCatcherBennyBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext BugCatcherBennyAfterBattleText
waitbutton
closetext
end
TrainerBugCatcherAl:
trainer BUG_CATCHER, AL, EVENT_BEAT_BUG_CATCHER_AL, BugCatcherAlSeenText, BugCatcherAlBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext BugCatcherAlAfterBattleText
waitbutton
closetext
end
TrainerBugCatcherJosh:
trainer BUG_CATCHER, JOSH, EVENT_BEAT_BUG_CATCHER_JOSH, BugCatcherJoshSeenText, BugCatcherJoshBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext BugCatcherJoshAfterBattleText
waitbutton
closetext
end
AzaleaGymGuideScript:
faceplayer
checkevent EVENT_BEAT_BUGSY
iftrue .AzaleaGymGuideWinScript
opentext
writetext AzaleaGymGuideText
waitbutton
closetext
end
.AzaleaGymGuideWinScript:
opentext
writetext AzaleaGymGuideWinText
waitbutton
closetext
end
AzaleaGymStatue:
checkflag ENGINE_HIVEBADGE
iftrue .Beaten
jumpstd GymStatue1Script
.Beaten:
gettrainername STRING_BUFFER_4, BUGSY, BUGSY1
jumpstd GymStatue2Script
BugsyText_INeverLose:
text "I'm BUGSY!"
line "I never lose when"
para "it comes to bug"
line "#MON."
para "My research is"
line "going to make me"
para "the authority on"
line "bug #MON!"
para "Let me demonstrate"
line "what I've learned"
cont "from my studies."
done
BugsyText_ResearchIncomplete:
text "Whoa, amazing!"
line "You're an expert"
cont "on #MON!"
para "My research isn't"
line "complete yet."
para "OK, you win. Take"
line "this BADGE."
done
Text_ReceivedHiveBadge:
text "<PLAYER> received"
line "HIVEBADGE."
done
BugsyText_HiveBadgeSpeech:
text "Do you know the"
line "benefits of HIVE-"
cont "BADGE?"
para "If you have it,"
line "#MON up to L30"
para "will obey you,"
line "even traded ones."
para "#MON that know"
line "CUT will be able"
para "to use it outside"
line "of battle too."
para "Here, I also want"
line "you to have this."
done
BugsyText_FuryCutterSpeech:
text "TM49 contains"
line "FURY CUTTER."
para "If you don't miss,"
line "it gets stronger"
cont "every turn."
para "The longer your"
line "battle goes, the"
cont "better it gets."
para "Isn't that great?"
line "I discovered it!"
done
BugsyText_BugMonsAreDeep:
text "Bug #MON are"
line "deep. There are"
para "many mysteries to"
line "be explored."
para "Study your favor-"
line "ites thoroughly."
done
BugCatcherBennySeenText:
text "Bug #MON evolve"
line "young. So they get"
para "stronger that much"
line "faster."
done
BugCatcherBennyBeatenText:
text "Just evolving"
line "isn't enough!"
done
BugCatcherBennyAfterBattleText:
text "#MON become"
line "stronger if they"
cont "evolve. Really!"
done
BugCatcherAlSeenText:
text "Bug #MON are"
line "cool and tough!"
para "I'll prove it to"
line "you!"
done
BugCatcherAlBeatenText:
text "You proved how"
line "tough you are…"
done
BugCatcherAlAfterBattleText:
text "They're so cool,"
line "but most girls"
para "don't like bug"
line "#MON."
para "I don't know why…"
done
BugCatcherJoshSeenText:
text "You saved all the"
line "SLOWPOKE? Whew,"
cont "you're mighty!"
para "But my grown-up"
line "#MON are pretty"
cont "tough too!"
done
BugCatcherJoshBeatenText:
text "Urrgggh!"
done
BugCatcherJoshAfterBattleText:
text "I guess I should"
line "teach them better"
cont "moves…"
done
TwinsAmyandmay1SeenText:
text "AMY: Hi! Are you"
line "challenging the"
cont "LEADER? No way!"
done
TwinsAmyandmay1BeatenText:
text "AMY & MAY: Oh,"
line "double goodness!"
done
TwinsAmyandmay1AfterBattleText:
text "AMY: You're"
line "really strong!"
done
TwinsAmyandmay2SeenText:
text "MAY: You want to"
line "see the LEADER?"
cont "We come first!"
done
TwinsAmyandmay2BeatenText:
text "AMY & MAY: Oh,"
line "double goodness!"
done
TwinsAmyandmay2AfterBattleText:
text "MAY: Our bug #-"
line "MON lost! Oh, what"
cont "a shame."
done
AzaleaGymGuideText:
text "Yo, challenger!"
para "BUGSY's young, but"
line "his knowledge of"
para "bug #MON is for"
line "real."
para "It's going to be"
line "tough without my"
cont "advice."
para "Let's see… Bug"
line "#MON don't like"
cont "fire."
para "Flying-type moves"
line "are super-effec-"
cont "tive too."
done
AzaleaGymGuideWinText:
text "Well done! That"
line "was a great clash"
para "of talented young"
line "trainers."
para "With people like"
line "you, the future of"
cont "#MON is bright!"
done
AzaleaGym_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 4, 15, AZALEA_TOWN, 5
warp_event 5, 15, AZALEA_TOWN, 5
def_coord_events
def_bg_events
bg_event 3, 13, BGEVENT_READ, AzaleaGymStatue
bg_event 6, 13, BGEVENT_READ, AzaleaGymStatue
def_object_events
object_event 5, 7, SPRITE_BUGSY, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, AzaleaGymBugsyScript, -1
object_event 5, 3, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 2, TrainerBugCatcherBenny, -1
object_event 8, 8, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerBugCatcherAl, -1
object_event 0, 2, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerBugCatcherJosh, -1
object_event 4, 10, SPRITE_TWIN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerTwinsAmyandmay1, -1
object_event 5, 10, SPRITE_TWIN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerTwinsAmyandmay2, -1
object_event 7, 13, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, AzaleaGymGuideScript, -1