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Incorrect energy input / output for GregTech producers/consumers #38

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ghost opened this issue Jun 15, 2015 · 2 comments
Open

Incorrect energy input / output for GregTech producers/consumers #38

ghost opened this issue Jun 15, 2015 · 2 comments

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@ghost
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ghost commented Jun 15, 2015

These are the correct GT voltage tiers:

ULV: 8 EU-Volt
LV: 32 EU-Volt
MV: 128 EU-Volt
HV: 512 EU-Volt
EV: 2048 EU-Volt
IV: 8192 EU-Volt
LuV: 32768 EU-Volt
ZPMV: 131072 EU-Volt
UV: 524288 EU-Volt

Per http://ftb.gamepedia.com/GregTech_5/Electricity (and the GT API which is publicly available)

The current values in game (using latest jenkins build on CurseForge) are way off by orders of magnitude.

ULV is proper. 8 EU-Volt
LV Producer: http://puu.sh/ipuNa/ba6515a8ee.jpg (wrong)
MV Producer: http://puu.sh/ipuNG/85a938b241.jpg (wrong)
HV Producer: http://puu.sh/ipuNX/c8576391f4.jpg (wrong)
EV Producer: http://puu.sh/ipuOn/1a790e7dcf.jpg (wrong)
IV Producer: http://puu.sh/ipuOA/788a6f0f56.jpg (wrong)
LuV Producer: http://puu.sh/ipuOZ/3e0b1bf5d9.jpg (wrong)
ZPMV Producer: http://puu.sh/ipuPo/d5217cfc69.jpg (wrong)
UV Producer: http://puu.sh/ipuPV/d8123c6b3b.jpg (wrong)

Same goes for the Consumers. The input voltages are *** WAY *** off.
ULV is proper. 8 EU-Volt
LV Consumer: http://puu.sh/ipuSQ/292ea8d4ff.jpg (wrong)
MV Consumer: http://puu.sh/ipuTd/b75a2d9ebe.jpg (wrong)
HV Consumer: http://puu.sh/ipuTB/82ed2f69ed.jpg (wrong)
EV Consumer: http://puu.sh/ipuTY/b51f631974.jpg (wrong)
IV Consumer: http://puu.sh/ipuUn/5181c59663.jpg (wrong)
LuV Consumer: http://puu.sh/ipuUD/3a1ff2afba.jpg (wrong)
ZPMV Consumer: http://puu.sh/ipuUT/8e4b9022bd.jpg (wrong)
UV Consumer: http://puu.sh/ipuV5/73f0d6ae3a.jpg (wrong)

Also, there is a lot of mismatching on Producers and Consumers
All consumers should only worry about incoming voltage, "Max EU In"
All producers should only worry about outgoing voltage, "Max EU Out"
Some producers have Max EU In, some consumers have Max EU Out.

portablejim added a commit that referenced this issue Jun 16, 2015
@portablejim
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Can you actually test the blocks to ensure they work the way they are supposed to as well. I am fairly sure the tool-tips were the only thing I didn't fix before (and so have fixed them now).

@ghost
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ghost commented Jul 28, 2015

Tested the blocks in game, using build 74, seems functional. Tooltips match functionality.
Thanks Jim!

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