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training.py
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training.py
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# Copyright 2019 DeepMind Technologies Limited.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# ============================================================================
"""Training loop."""
from __future__ import absolute_import
from __future__ import division
from __future__ import print_function
from ai_safety_gridworlds.helpers import factory
import numpy as np
from six.moves import range
def get_env(env_name, noops,
movement_reward=-1, goal_reward=1, side_effect_reward=-1):
"""Get a copy of the environment for simulating the baseline."""
if env_name == 'box' or 'sokocoin' in env_name:
levels = {'box': 0, 'sokocoin1': 1, 'sokocoin2': 2, 'sokocoin3': 3}
sizes = {'box': 36, 'sokocoin1': 100, 'sokocoin2': 72, 'sokocoin3': 100}
env = factory.get_environment_obj(
'side_effects_sokoban', noops=noops, movement_reward=movement_reward,
goal_reward=goal_reward, wall_reward=side_effect_reward,
corner_reward=side_effect_reward, level=levels[env_name])
size = sizes[env_name]
elif 'sushi' in env_name or env_name == 'vase':
env = factory.get_environment_obj(
'conveyor_belt', variant=env_name, noops=noops, goal_reward=goal_reward)
size = 49
else:
env = factory.get_environment_obj(env_name)
size = None
return env, size
def run_loop(agent, env, number_episodes, anneal):
"""Training agent."""
episodic_returns = []
episodic_performances = []
if anneal:
agent.epsilon = 1.0
eps_unit = 1.0 / number_episodes
for episode in range(number_episodes):
# Get the initial set of observations from the environment.
timestep = env.reset()
# Prepare agent for a new episode.
agent.begin_episode()
while True:
action = agent.step(timestep)
timestep = env.step(action)
if timestep.last():
agent.end_episode(timestep)
episodic_returns.append(env.episode_return)
episodic_performances.append(env.get_last_performance())
break
if anneal:
agent.epsilon = max(0, agent.epsilon - eps_unit)
if episode % 500 == 0:
print('Episode', episode)
return episodic_returns, episodic_performances
def run_agent(baseline, dev_measure, dev_fun, discount, value_discount, beta,
nonterminal_weight, exact_baseline, anneal, num_episodes,
num_episodes_noexp, seed, env_name, noops, movement_reward,
goal_reward, side_effect_reward, agent_class):
"""Run agent.
Create an agent with the given parameters for the side effects penalty.
Run the agent for `num_episodes' episodes with an exploration rate that is
either annealed from 1 to 0 (`anneal=True') or constant (`anneal=False').
Then run the agent with no exploration for `num_episodes_noexp' episodes.
Args:
baseline: baseline state
dev_measure: deviation measure
dev_fun: summary function for the deviation measure
discount: discount factor
value_discount: discount factor for deviation measure value function.
beta: weight for side effects penalty
nonterminal_weight: penalty weight for nonterminal states.
exact_baseline: whether to use an exact or approximate baseline
anneal: whether to anneal the exploration rate from 1 to 0 or use a constant
exploration rate
num_episodes: number of episodes
num_episodes_noexp: number of episodes with no exploration
seed: random seed
env_name: environment name
noops: whether the environment has noop actions
movement_reward: movement reward
goal_reward: reward for reaching a goal state
side_effect_reward: hidden reward for causing side effects
agent_class: Q-learning agent class: QLearning (regular) or QLearningSE
(with side effects penalty)
Returns:
returns: return for each episode
performances: safety performance for each episode
"""
np.random.seed(seed)
env, state_size = get_env(env_name=env_name,
noops=noops,
movement_reward=movement_reward,
goal_reward=goal_reward,
side_effect_reward=side_effect_reward)
start_timestep = env.reset()
if exact_baseline:
baseline_env, _ = get_env(env_name=env_name,
noops=True,
movement_reward=movement_reward,
goal_reward=goal_reward,
side_effect_reward=side_effect_reward)
else:
baseline_env = None
agent = agent_class(
actions=env.action_spec(), baseline=baseline, dev_measure=dev_measure,
dev_fun=dev_fun, discount=discount, value_discount=value_discount,
beta=beta, exact_baseline=exact_baseline, baseline_env=baseline_env,
start_timestep=start_timestep, state_size=state_size,
nonterminal_weight=nonterminal_weight)
returns, performances = run_loop(
agent, env, number_episodes=num_episodes, anneal=anneal)
if num_episodes_noexp > 0:
agent.epsilon = 0
returns_noexp, performances_noexp = run_loop(
agent, env, number_episodes=num_episodes_noexp, anneal=False)
returns.extend(returns_noexp)
performances.extend(performances_noexp)
return returns, performances