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TODO.md

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BsMax TODO List

Keymaps

  • Loop/ring short key in UV Editor.
  • Brush Size control hot keys (for max mode).
  • 'F9' If no active camera in scene create temprary one.
  • 3DsMax Adapted key map for animators.
  • Ctrl + shfit + P link to Blender adaptive mode.
  • Ctrl + Double click Select children select only active object children.
  • 'Shift + LM click' Armature pick short path.
  • Weight paint alt drag deselect (disable gradient tool).
  • Weight paint Selection keys.
    • Ctrl + A,D,I.
    • Ctrl/Alt + Drag.
  • M, ctrl + M Collection.
  • 'Ctrl + L' select linked in Weight paint vertex mode.
  • Update Maya short keys too.
  • Alternative to 'Shift + G' select grouped in 3dsmax mode.
  • VSE hold shift select between clips and new selected.
  • 'Ctrl + S' image editor save as image if not saved befor.
  • 'Shift + X' set from SRG to WER in 3dsmax mode.
  • 'Shift + Q' open select similar menu.
  • 'Set ffd' menu in Edit Mode.
  • 'LMB Double click' Face and vertex mode select linked.
  • Knife tool RMB commit (3DsMax mode).
  • 'S' snapp toggle in UV editor.
  • Optional Blender mode 'WER' on UV ediotr.

Menu/UI

  • Quadmenu.
    • UV Editor.
      • If UV editor is open add UV stuff too.
      • Seam and UV tools.
    • Mark/Clear seam if edge mode.
    • Collection stuff ctrl+rmc quad menu.
    • Put transform pivot poins in alt+rc quadmenu.
    • Weld tool setting dialog.
  • Armature edit mode Show/Hide menu.
  • Copy/paste vertex coodinate in Vertex menu.
  • Tools menu for difrent modes. ****
  • lattice in mesh edit mode.

Tools

  • UV editor Target Weld.
  • File view PageUp/ PageDown.
  • Make rectangular UV.
  • Instancer / Make Unique a grupe of objects.
  • Weld tool setting dialog.
  • Topology symmetry tool.
  • 3DsMax Navigation (change navigation mode without release the Alt key).
  • Clone object shift drag.
  • Extrude open edge with shift drag.
  • Max like Slice modifire quick setup.
  • Global transform offset tool for selected objects in selected range.
  • Armature
    • Curve keys between first and last key.
    • Select Keyed/Non-keyed controllers.
  • Better Isolate system (Alt+Q).
  • More stuff for Character lister(Skin on/off, Subdivision level fo mesh,...).
  • Need a PickAndDo operator (Alternative for PickOperator).
  • Target weld for edge mode.
  • Node to text (clip board) and reverce.
  • Spline vertex Hoke to object by drag and pick.
  • semi instance selector.
  • Make unique keep group instanses.
  • Create Curve from motion path.
  • Bone to IK by picking.
  • Convert to armature.
  • Auto instancer.
  • Scene Modifier lister and manager.
  • Material lister.
  • Seprate group of instanced object keep instance in grupe.
  • Shapekeys sort by name.
  • Copy/Paste material, action, modifier.
  • turn normal off for objects wit subdiv modidfier.
  • light group editor.
  • unfreaze Bone edit/ armature mode.
  • Snapshot.

Issue

  • Edge mode delete face most desolve edges too.
  • Bone to Bone link_to need to fix transform.
  • Press 'S' while navigation toggle Snap rather than the scale in max mode.
  • Mirro operator not working.
  • Undo.
    • Chamfer Curve.
    • Convert to ...
  • Sub object check for library overide.
  • Check Timeline color ot startup.
  • UV editor tweak select issue.
  • Draw line tool some time makes extera vertecs on Close.
  • Parent constraint to rigged character issue.
  • Parent constraint to parented parent issue.
  • Convert to for curve objects apply modifiers not works.
  • subdive operator on quad menu undo issue.
  • 'LMB double click' select element not works yet.
  • align objects refresh issue (refactor).

Update

  • PickOperator Subtarget to object or another subtarget.
  • Put transform type in right tool panel on/off with f12.
  • Transform type in sub object and pivot helper.
  • Alight too adapt for edit pivot mode.
  • Light lister UI has to change.
  • Camera lister UI has to change.
  • Align object set key for new changes if auto key is on.
  • Join plus asnd attach convert text object befor join.
  • Label for joystic creator.
  • Apply multiusers.
  • Delete operator unparent children first.
  • Keymap system has to optain repate option too.
  • Select more/less need to repeat mode active.
  • fix all active viewlayer lines.
  • smart loop/ring update or remove.
  • Select all in object mode select pose bones too.
  • Conver to and join plus do not works on some cases.

Primitives

  • Draw.
    • Draw on local gride.
      • Draw on surface.
      • Draw on view.
      • Fix height issue.
      • Fix Draw under floor issue.
      • Fix Draw on surface alighnmen.
    • Snapping.
    • Crearte primitive weel for segment count.
  • New Primitives.
    • Torus Knot.
    • quad sphere.
    • Helix with bezier segments with less count of knots (Bezier points).
  • Float edit menu for Empty objects.
  • Draw area light with rectangular option.

BUI

  • New Editable Quadmenu with short key support.

Futures In Progress

  • Wire parameter (Easy Dirver creator).

    • Prototype design.
    • Create UI.
      • Transform.
      • Shapekey.
  • Sprite sheet Import Export.

    • Importer.
      • COA-Tools Jason import planes.
      • Spine jason import.
        • Image Plane.
        • Bones.
        • Animation.
    • Exporter.
      • Cutout rigg to Unity.
      • Cutout rigg to Spine.
  • Walker -[x] Collect needed curve calculation data. -[x] Collect needed surface calculation data. -[x] Collect needed matrix calculation data. -[ ] Analyze walk cycle action. -[ ] Auto. -[ ] Ask user. -[ ] Analyze rigg. -[ ] Auto. -[ ] Ask user. -[ ] Interface. -[ ] Keying system. -[ ] NLA.

  • VSE to/from XML