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Investigate if there is a reliable method to check if a gameserver is not only registered in the lobby, but also accessible from the outside, because many players try to host servers but fail in forwarding their ports correctly resulting in other players trying to join those in vain. Simply checking the ports accessibillity (e.g. telnet) will not be reliable enough, maybe there is some kind of payload which can be used or abused for this purpose. This information will be used in a web based server list.
Also, it could be used to remove inaccessible gameservers automatically from the lobby, but I am not entirely sure yet, if that would actually be a good idea.
The text was updated successfully, but these errors were encountered:
Investigate if there is a reliable method to check if a gameserver is not only registered in the lobby, but also accessible from the outside, because many players try to host servers but fail in forwarding their ports correctly resulting in other players trying to join those in vain. Simply checking the ports accessibillity (e.g. telnet) will not be reliable enough, maybe there is some kind of payload which can be used or abused for this purpose. This information will be used in a web based server list.
Also, it could be used to remove inaccessible gameservers automatically from the lobby, but I am not entirely sure yet, if that would actually be a good idea.
The text was updated successfully, but these errors were encountered: