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Hello
I'm using echoes in browser and in a server application. While playing a bit around I discovered that 60 fps in browser lead to delta time of update calls of 0.01 seconds, while on native platforms it is 0.04. To get a nearly equal behaviour in browser I had to cap the fps of echoes to 30 which then leads to non smooth movements.
What can be done here, so that browser and native applications behave more similar when using echoes?
The text was updated successfully, but these errors were encountered:
Okay, the laggy movement was due to some miscalculation on my side. Nevertheless I had to reduce the fps for browser target from 60 to 25 to get a similar timing compared to native. Have to look deeper into it, maybe I find something that could fix the issue.
Meh, just found out that lime is overwriting the haxe timer class, maybe that is the root of the issue.
Hello
I'm using echoes in browser and in a server application. While playing a bit around I discovered that 60 fps in browser lead to delta time of update calls of 0.01 seconds, while on native platforms it is 0.04. To get a nearly equal behaviour in browser I had to cap the fps of echoes to 30 which then leads to non smooth movements.
What can be done here, so that browser and native applications behave more similar when using echoes?
The text was updated successfully, but these errors were encountered: