Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Improve collision detection #61

Open
alex-eg opened this issue Apr 24, 2017 · 0 comments
Open

Improve collision detection #61

alex-eg opened this issue Apr 24, 2017 · 0 comments

Comments

@alex-eg
Copy link
Contributor

alex-eg commented Apr 24, 2017

Current implementation is naïve -- it just checks all possible collisions between all possible objects, traversing the list of registered collision combinations and then objects of corresponding types.

This is complex in a cyclomatic way. Thus it needs to be improved. The idea is to make use of some logarithmic data structure, like BSP-tree or quadtree to divide objects and to decrease number of unnecessary checks, and to get rid of that horrible deep loop nesting.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant