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Colorkit.h
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//
// Colorkit.h
//
// Created by Pierre Boumal
// The MIT Licence (MIT)
// Copyright (c) 2014 Pierre Boumal [email protected]
//
#import <UIKit/UIKit.h>
@interface UIColor (Colorkit)
#pragma mark - Enum
// Color Blending Enum
typedef NS_ENUM(NSInteger, ColorBlend) {
ColorBlendMultiply,
ColorBlendScreen,
ColorBlendOverlay,
ColorBlendSoftlight,
ColorBlendHardlight,
ColorBlendDifference,
ColorBlendExclusion
};
#pragma mark - Class methods
/**
Create a color with a HEX String
@param hexString Hex String like @"#3355AA" or @"3355AA"
@return UIColor
*/
+(instancetype)colorWithHexString:(NSString *)hexString;
/**
Create a color with a HEX String with an alpha value
@param hexString Hex String like @"#3355AA" or @"3355AA"
@param alpha Float value for alpha(0-1)
@return UIColor
*/
+(instancetype)colorWithHexString:(NSString *)hexString alpha:(CGFloat)alpha;
/**
Create a color with an array of rgb values like @[@255,@20,@43]
@param rgbArray Array of 3 numbers red(0-255) green(0-255) blue(0-255)
@return UIColor
*/
+(instancetype)colorWithRGB:(NSArray *)rgbArray;
/**
Create a color with an array of rgba values like @[@255,@120,@43,@0.5]
@param rgbaArray Array of 4 numbers red(0-255) green(0-255) blue(0-255) alpha(0-1)
@return UIColor
*/
+(instancetype)colorWithRGBA:(NSArray *)rgbaArray;
/**
Create a color with an array of hsb values like @[@360,@80,@54]
@param hsbArray Array of 3 numbers hue(0-360) saturation(0-100) brightness(0-100)
@return UIColor
*/
+(instancetype)colorWithHSB:(NSArray *)hsbArray;
/**
Create a color with an array of hsba values like @[@360,@80,@54,@0.5]
@param hsbaArray Array of 4 numbers hue(0-360) saturation(0-100) brightness(0-100) alpha(0-1)
@return UIColor
*/
+(instancetype)colorWithHSBA:(NSArray *)hsbaArray;
#pragma mark - Color channel functions
/**
Get a HEX String from a Color
@return NSString
*/
-(NSString *)getHexString;
/**
Get an Array of RGBA Numbers from a Color
@return NSArray red(0-255) green(0-255) blue(0-255) alpha(0-1)
*/
-(NSArray *)getRGBAArray;
/**
Get an Array of HSBA Numbers from a Color
@return NSArray hue(0-360) saturation(0-100) brightness(0-100) alpha(0-1)
*/
-(NSArray *)getHSBAArray;
/**
Get the red value of a Color
@return CGFloat (0-255)
*/
-(CGFloat)getRed;
/**
Get the green value of a Color
@return CGFloat (0-255)
*/
-(CGFloat)getGreen;
/**
Get the blue value of a Color
@return CGFloat (0-255)
*/
-(CGFloat)getBlue;
/**
Get the hue value of a Color
@return CGFloat (0-360)
*/
-(CGFloat)getHue;
/**
Get the saturation value of a Color
@return CGFloat (0-100)
*/
-(CGFloat)getSaturation;
/**
Get the brightness value of a Color
@return CGFloat (0-100)
*/
-(CGFloat)getBrightness;
/**
Get the alpha value of a Color
@return CGFloat (0-1)
*/
-(CGFloat)getAlpha;
#pragma mark - Color operation functions
/**
Saturate a color with a pourcentage value
@param amount float value (0-100)
@return UIColor
*/
-(instancetype)saturateColor:(CGFloat)amount;
/**
Desaturate a color with a pourcentage value
@param amount float value (0-100)
@return UIColor
*/
-(instancetype)desaturateColor:(CGFloat)amount;
/**
Light a color with a pourcentage value
@param amount float value (0-100)
@return UIColor
*/
-(instancetype)lightenColor:(CGFloat)amount;
/**
Saturate a color with a pourcentage value
@param amount float value (0-100)
@return UIColor
*/
-(instancetype)darkenColor:(CGFloat)amount;
/**
Spin a color with a degre value
@param angle float value (0-360)
@return UIColor
*/
-(instancetype)spinColor:(CGFloat)angle;
/**
Return the color desaturate. Same as desaturateColor:100
@return UIColor
*/
-(instancetype)greyscaleColor;
#pragma mark - Color blending functions
/**
Blending two colors with Multiply
@param firstColor UIColor
@param secondColor UIColor
@return UIColor
*/
+(instancetype)blendingColorsWithMultiply:(id)firstColor secondColor:(id)secondColor;
/**
Blending two colors with Screen
@param firstColor UIColor
@param secondColor UIColor
@return UIColor
*/
+(instancetype)blendingColorsWithScreen:(id)firstColor secondColor:(id)secondColor;
/**
Blending two colors with Overlay
@param firstColor UIColor
@param secondColor UIColor
@return UIColor
*/
+(instancetype)blendingColorsWithOverlay:(id)firstColor secondColor:(id)secondColor;
/**
Blending two colors with Softlight
@param firstColor UIColor
@param secondColor UIColor
@return UIColor
*/
+(instancetype)blendingColorsWithSoftlight:(id)firstColor secondColor:(id)secondColor;
/**
Blending two colors with Hardlight
@param firstColor UIColor
@param secondColor UIColor
@return UIColor
*/
+(instancetype)blendingColorsWithHardlight:(id)firstColor secondColor:(id)secondColor;
/**
Blending two colors with Difference
@param firstColor UIColor
@param secondColor UIColor
@return UIColor
*/
+(instancetype)blendingColorsWithDifference:(id)firstColor secondColor:(id)secondColor;
/**
Blending two colors with Exclusion
@param firstColor UIColor
@param secondColor UIColor
@return UIColor
*/
+(instancetype)blendingColorsWithExclusion:(id)firstColor secondColor:(id)secondColor;
/**
Blending two colors with alpha compositing
@param firstColor UIColor
@param secondColor UIColor
@return UIColor
@discussion There are standard alpha blending way https://en.wikipedia.org/wiki/Alpha_compositing
*/
+ (instancetype)blendingColorsWithAlphaCompositing:(UIColor*)firstColor withColor:(UIColor*)secondColor;
#pragma mark - Special Effects
/**
Create contrasting color based on relative luminance
@param color UIColor
@param threshold CGFLoat - threshold of relative luminance
@return UIColor - black or white color
@discussion Inspired and followed by https://www.w3.org/TR/WCAG20-TECHS/G18.html
*/
+ (instancetype)contrastLumaColor:(UIColor*)color threshold:(CGFloat)threshold;
/**
Convenient method for LAB color space
@param luminance UIColor
@param a UIColor
@param b UIColor
@return UIColor
*/
+ (instancetype)colorWithLuminance:(CGFloat)luminance withA:(CGFloat)a withB:(CGFloat)b;
@end