Skip to content

Latest commit

 

History

History
713 lines (618 loc) · 16.8 KB

File metadata and controls

713 lines (618 loc) · 16.8 KB

中文文档

Description

Design your implementation of the linked list. You can choose to use a singly or doubly linked list.
A node in a singly linked list should have two attributes: val and next. val is the value of the current node, and next is a pointer/reference to the next node.
If you want to use the doubly linked list, you will need one more attribute prev to indicate the previous node in the linked list. Assume all nodes in the linked list are 0-indexed.

Implement the MyLinkedList class:

  • MyLinkedList() Initializes the MyLinkedList object.
  • int get(int index) Get the value of the indexth node in the linked list. If the index is invalid, return -1.
  • void addAtHead(int val) Add a node of value val before the first element of the linked list. After the insertion, the new node will be the first node of the linked list.
  • void addAtTail(int val) Append a node of value val as the last element of the linked list.
  • void addAtIndex(int index, int val) Add a node of value val before the indexth node in the linked list. If index equals the length of the linked list, the node will be appended to the end of the linked list. If index is greater than the length, the node will not be inserted.
  • void deleteAtIndex(int index) Delete the indexth node in the linked list, if the index is valid.

 

Example 1:

Input
["MyLinkedList", "addAtHead", "addAtTail", "addAtIndex", "get", "deleteAtIndex", "get"]
[[], [1], [3], [1, 2], [1], [1], [1]]
Output
[null, null, null, null, 2, null, 3]

Explanation
MyLinkedList myLinkedList = new MyLinkedList();
myLinkedList.addAtHead(1);
myLinkedList.addAtTail(3);
myLinkedList.addAtIndex(1, 2);    // linked list becomes 1->2->3
myLinkedList.get(1);              // return 2
myLinkedList.deleteAtIndex(1);    // now the linked list is 1->3
myLinkedList.get(1);              // return 3

 

Constraints:

  • 0 <= index, val <= 1000
  • Please do not use the built-in LinkedList library.
  • At most 2000 calls will be made to get, addAtHead, addAtTail, addAtIndex and deleteAtIndex.

Solutions

Python3

class ListNode:
    def __init__(self, val=0, next=None):
        self.val = val
        self.next = next


class MyLinkedList:
    def __init__(self):
        self.dummy = ListNode()
        self.count = 0

    def get(self, index: int) -> int:
        if index < 0 or index >= self.count:
            return -1
        cur = self.dummy.next
        for _ in range(index):
            cur = cur.next
        return cur.val

    def addAtHead(self, val: int) -> None:
        self.addAtIndex(0, val)

    def addAtTail(self, val: int) -> None:
        self.addAtIndex(self.count, val)

    def addAtIndex(self, index: int, val: int) -> None:
        if index > self.count:
            return
        pre = self.dummy
        for _ in range(index):
            pre = pre.next
        pre.next = ListNode(val, pre.next)
        self.count += 1

    def deleteAtIndex(self, index: int) -> None:
        if index < 0 or index >= self.count:
            return
        pre = self.dummy
        for _ in range(index):
            pre = pre.next
        t = pre.next
        pre.next = t.next
        t.next = None
        self.count -= 1


# Your MyLinkedList object will be instantiated and called as such:
# obj = MyLinkedList()
# param_1 = obj.get(index)
# obj.addAtHead(val)
# obj.addAtTail(val)
# obj.addAtIndex(index,val)
# obj.deleteAtIndex(index)
class MyLinkedList:

    def __init__(self):
        self.e = [0] * 1000
        self.ne = [0] * 1000
        self.head = -1
        self.idx = 0
        self.size = 0

    def get(self, index: int) -> int:
        if index < 0 or index >= self.size:
            return -1
        i = self.head
        while index:
            i = self.ne[i]
            index -= 1
        return self.e[i]

    def addAtHead(self, val: int) -> None:
        self.e[self.idx] = val
        self.ne[self.idx] = self.head
        self.head = self.idx
        self.idx += 1
        self.size += 1

    def addAtTail(self, val: int) -> None:
        self.addAtIndex(self.size, val)

    def addAtIndex(self, index: int, val: int) -> None:
        if index > self.size:
            return
        if index <= 0:
            self.addAtHead(val)
            return
        i = self.head
        while index > 1:
            i = self.ne[i]
            index -= 1
        self.e[self.idx] = val
        self.ne[self.idx] = self.ne[i]
        self.ne[i] = self.idx
        self.idx += 1
        self.size += 1

    def deleteAtIndex(self, index: int) -> None:
        if index < 0 or index >= self.size:
            return
        self.size -= 1
        if index == 0:
            self.head = self.ne[self.head]
            return
        i = self.head
        while index > 1:
            i = self.ne[i]
            index -= 1
        self.ne[i] = self.ne[self.ne[i]]


# Your MyLinkedList object will be instantiated and called as such:
# obj = MyLinkedList()
# param_1 = obj.get(index)
# obj.addAtHead(val)
# obj.addAtTail(val)
# obj.addAtIndex(index,val)
# obj.deleteAtIndex(index)

Java

class MyLinkedList {
    private class ListNode {
        int val;
        ListNode next;
        ListNode(int val) {
            this(val, null);
        }
        ListNode(int val, ListNode next) {
            this.val = val;
            this.next = next;
        }
    }

    private ListNode dummy;
    private int count;

    public MyLinkedList() {
        dummy = new ListNode(0);
        count = 0;
    }

    public int get(int index) {
        if (index < 0 || index >= count) {
            return -1;
        }
        ListNode cur = dummy.next;
        while (index-- > 0) {
            cur = cur.next;
        }
        return cur.val;
    }

    public void addAtHead(int val) {
        addAtIndex(0, val);
    }

    public void addAtTail(int val) {
        addAtIndex(count, val);
    }

    public void addAtIndex(int index, int val) {
        if (index > count) {
            return;
        }
        ListNode pre = dummy;
        while (index-- > 0) {
            pre = pre.next;
        }
        pre.next = new ListNode(val, pre.next);
        ++count;
    }

    public void deleteAtIndex(int index) {
        if (index < 0 || index >= count) {
            return;
        }
        ListNode pre = dummy;
        while (index-- > 0) {
            pre = pre.next;
        }
        ListNode t = pre.next;
        pre.next = t.next;
        t.next = null;
        --count;
    }
}

/**
 * Your MyLinkedList object will be instantiated and called as such:
 * MyLinkedList obj = new MyLinkedList();
 * int param_1 = obj.get(index);
 * obj.addAtHead(val);
 * obj.addAtTail(val);
 * obj.addAtIndex(index,val);
 * obj.deleteAtIndex(index);
 */
class MyLinkedList {
    private int[] e = new int[1000];
    private int[] ne = new int[1000];
    private int head = -1;
    private int idx;
    private int size;

    public MyLinkedList() {

    }

    public int get(int index) {
        if (index < 0 || index >= size) {
            return -1;
        }
        int i = head;
        for (; index > 0; i = ne[i], index--);
        return e[i];
    }

    public void addAtHead(int val) {
        e[idx] = val;
        ne[idx] = head;
        head = idx++;
        size++;
    }

    public void addAtTail(int val) {
        addAtIndex(size, val);
    }

    public void addAtIndex(int index, int val) {
        if (index > size) {
            return;
        }
        if (index <= 0) {
            addAtHead(val);
            return;
        }
        int i = head;
        for (; index > 1; i = ne[i], index--);
        e[idx] = val;
        ne[idx] = ne[i];
        ne[i] = idx++;
        size++;
    }

    public void deleteAtIndex(int index) {
        if (index < 0 || index >= size) {
            return;
        }
        size--;
        if (index == 0) {
            head = ne[head];
            return;
        }
        int i = head;
        for (; index > 1; i = ne[i], index--);
        ne[i] = ne[ne[i]];
    }
}

/**
 * Your MyLinkedList object will be instantiated and called as such:
 * MyLinkedList obj = new MyLinkedList();
 * int param_1 = obj.get(index);
 * obj.addAtHead(val);
 * obj.addAtTail(val);
 * obj.addAtIndex(index,val);
 * obj.deleteAtIndex(index);
 */

C++

class MyLinkedList {
public:
    int e[1000];
    int ne[1000];
    int head = -1;
    int idx = 0;
    int size = 0;

    MyLinkedList() {
    }

    int get(int index) {
        if (index < 0 || index >= size) return -1;
        int i = head;
        for (; index > 0; i = ne[i], index--)
            ;
        return e[i];
    }

    void addAtHead(int val) {
        e[idx] = val;
        ne[idx] = head;
        head = idx++;
        size++;
    }

    void addAtTail(int val) {
        addAtIndex(size, val);
    }

    void addAtIndex(int index, int val) {
        if (index > size) return;
        if (index <= 0) {
            addAtHead(val);
            return;
        }
        int i = head;
        for (; index > 1; i = ne[i], index--)
            ;
        e[idx] = val;
        ne[idx] = ne[i];
        ne[i] = idx++;
        size++;
    }

    void deleteAtIndex(int index) {
        if (index < 0 || index >= size) return;
        size--;
        if (index == 0) {
            head = ne[head];
            return;
        }
        int i = head;
        for (; index > 1; i = ne[i], index--)
            ;
        ne[i] = ne[ne[i]];
    }
};

/**
 * Your MyLinkedList object will be instantiated and called as such:
 * MyLinkedList* obj = new MyLinkedList();
 * int param_1 = obj->get(index);
 * obj->addAtHead(val);
 * obj->addAtTail(val);
 * obj->addAtIndex(index,val);
 * obj->deleteAtIndex(index);
 */

Go

type MyLinkedList struct {
	e    []int
	ne   []int
	head int
	idx  int
	size int
}

func Constructor() MyLinkedList {
	e := make([]int, 1000)
	ne := make([]int, 1000)
	head, idx, size := -1, 0, 0
	return MyLinkedList{e, ne, head, idx, size}
}

func (this *MyLinkedList) Get(index int) int {
	if index < 0 || index >= this.size {
		return -1
	}
	i := this.head
	for ; index > 0; i, index = this.ne[i], index-1 {
	}
	return this.e[i]
}

func (this *MyLinkedList) AddAtHead(val int) {
	this.e[this.idx] = val
	this.ne[this.idx] = this.head
	this.head = this.idx
	this.idx++
	this.size++
}

func (this *MyLinkedList) AddAtTail(val int) {
	this.AddAtIndex(this.size, val)
}

func (this *MyLinkedList) AddAtIndex(index int, val int) {
	if index > this.size {
		return
	}
	if index <= 0 {
		this.AddAtHead(val)
		return
	}
	i := this.head
	for ; index > 1; i, index = this.ne[i], index-1 {
	}
	this.e[this.idx] = val
	this.ne[this.idx] = this.ne[i]
	this.ne[i] = this.idx
	this.idx++
	this.size++
}

func (this *MyLinkedList) DeleteAtIndex(index int) {
	if index < 0 || index >= this.size {
		return
	}
	this.size--
	if index == 0 {
		this.head = this.ne[this.head]
		return
	}
	i := this.head
	for ; index > 1; i, index = this.ne[i], index-1 {
	}
	this.ne[i] = this.ne[this.ne[i]]
}

/**
 * Your MyLinkedList object will be instantiated and called as such:
 * obj := Constructor();
 * param_1 := obj.Get(index);
 * obj.AddAtHead(val);
 * obj.AddAtTail(val);
 * obj.AddAtIndex(index,val);
 * obj.DeleteAtIndex(index);
 */

TypeScript

class LinkNode {
    public val: number;
    public next: LinkNode;

    constructor(val: number, next: LinkNode = null) {
        this.val = val;
        this.next = next;
    }
}

class MyLinkedList {
    public head: LinkNode;

    constructor() {
        this.head = null;
    }

    get(index: number): number {
        if (this.head == null) {
            return -1;
        }
        let cur = this.head;
        let idxCur = 0;
        while (idxCur < index) {
            if (cur.next == null) {
                return -1;
            }
            cur = cur.next;
            idxCur++;
        }
        return cur.val;
    }

    addAtHead(val: number): void {
        this.head = new LinkNode(val, this.head);
    }

    addAtTail(val: number): void {
        const newNode = new LinkNode(val);
        if (this.head == null) {
            this.head = newNode;
            return;
        }
        let cur = this.head;
        while (cur.next != null) {
            cur = cur.next;
        }
        cur.next = newNode;
    }

    addAtIndex(index: number, val: number): void {
        if (index <= 0) {
            return this.addAtHead(val);
        }
        const dummy = new LinkNode(0, this.head);
        let cur = dummy;
        let idxCur = 0;
        while (idxCur < index) {
            if (cur.next == null) {
                return;
            }
            cur = cur.next;
            idxCur++;
        }
        cur.next = new LinkNode(val, cur.next || null);
    }

    deleteAtIndex(index: number): void {
        if (index == 0) {
            this.head = (this.head || {}).next;
            return;
        }
        const dummy = new LinkNode(0, this.head);
        let cur = dummy;
        let idxCur = 0;
        while (idxCur < index) {
            if (cur.next == null) {
                return;
            }
            cur = cur.next;
            idxCur++;
        }
        cur.next = (cur.next || {}).next;
    }
}

/**
 * Your MyLinkedList object will be instantiated and called as such:
 * var obj = new MyLinkedList()
 * var param_1 = obj.get(index)
 * obj.addAtHead(val)
 * obj.addAtTail(val)
 * obj.addAtIndex(index,val)
 * obj.deleteAtIndex(index)
 */

Rust

struct Node {
    val: i32,
    next: Option<Box<Node>>,
}

#[derive(Default)]
struct MyLinkedList {
    head: Option<Box<Node>>,
}

/**
 * `&self` means the method takes an immutable reference.
 * If you need a mutable reference, change it to `&mut self` instead.
 */
impl MyLinkedList {
    fn new() -> Self {
        Default::default()
    }

    fn get(&self, index: i32) -> i32 {
        let mut cur = match self.head {
            None => return -1,
            Some(ref n) => n,
        };
        let mut idx_cur = 0;
        while idx_cur < index {
            match cur.next {
                None => return -1,
                Some(ref next) => {
                    cur = next;
                    idx_cur += 1;
                }
            }
        }
        cur.val
    }

    fn add_at_head(&mut self, val: i32) {
        self.head = Some(Box::new(Node {
            val,
            next: self.head.take(),
        }));
    }

    fn add_at_tail(&mut self, val: i32) {
        let new_node = Some(Box::new(Node { val, next: None }));
        let mut cur = match self.head {
            Some(ref mut n) => n,
            None => {
                self.head = new_node;
                return;
            }
        };
        while let Some(ref mut next) = cur.next {
            cur = next;
        }
        cur.next = new_node;
    }

    fn add_at_index(&mut self, index: i32, val: i32) {
        let mut dummy = Box::new(Node {
            val: 0,
            next: self.head.take()
        });
        let mut idx = 0;
        let mut cur = &mut dummy;
        while idx < index {
            if let Some(ref mut next) = cur.next {
                cur = next;
            } else {
                return
            }
            idx += 1;
        }
        cur.next = Some(Box::new(Node {
            val,
            next: cur.next.take()
        }));
        self.head = dummy.next;
    }

    fn delete_at_index(&mut self, index: i32) {
        let mut dummy = Box::new(Node {
            val: 0,
            next: self.head.take(),
        });
        let mut idx = 0;
        let mut cur = &mut dummy;
        while idx < index {
            if let Some(ref mut next) = cur.next {
                cur = next;
            }
            idx += 1;
        }
        cur.next = cur.next.take().and_then(|n| n.next);
        self.head = dummy.next;
    }
}


/**
 * Your MyLinkedList object will be instantiated and called as such:
 * let obj = MyLinkedList::new();
 * let ret_1: i32 = obj.get(index);
 * obj.add_at_head(val);
 * obj.add_at_tail(val);
 * obj.add_at_index(index, val);
 * obj.delete_at_index(index);
 */

...