Design your implementation of the linked list. You can choose to use a singly or doubly linked list.
A node in a singly linked list should have two attributes: val
and next
. val
is the value of the current node, and next
is a pointer/reference to the next node.
If you want to use the doubly linked list, you will need one more attribute prev
to indicate the previous node in the linked list. Assume all nodes in the linked list are 0-indexed.
Implement the MyLinkedList
class:
MyLinkedList()
Initializes theMyLinkedList
object.int get(int index)
Get the value of theindexth
node in the linked list. If the index is invalid, return-1
.void addAtHead(int val)
Add a node of valueval
before the first element of the linked list. After the insertion, the new node will be the first node of the linked list.void addAtTail(int val)
Append a node of valueval
as the last element of the linked list.void addAtIndex(int index, int val)
Add a node of valueval
before theindexth
node in the linked list. Ifindex
equals the length of the linked list, the node will be appended to the end of the linked list. Ifindex
is greater than the length, the node will not be inserted.void deleteAtIndex(int index)
Delete theindexth
node in the linked list, if the index is valid.
Example 1:
Input ["MyLinkedList", "addAtHead", "addAtTail", "addAtIndex", "get", "deleteAtIndex", "get"] [[], [1], [3], [1, 2], [1], [1], [1]] Output [null, null, null, null, 2, null, 3] Explanation MyLinkedList myLinkedList = new MyLinkedList(); myLinkedList.addAtHead(1); myLinkedList.addAtTail(3); myLinkedList.addAtIndex(1, 2); // linked list becomes 1->2->3 myLinkedList.get(1); // return 2 myLinkedList.deleteAtIndex(1); // now the linked list is 1->3 myLinkedList.get(1); // return 3
Constraints:
0 <= index, val <= 1000
- Please do not use the built-in LinkedList library.
- At most
2000
calls will be made toget
,addAtHead
,addAtTail
,addAtIndex
anddeleteAtIndex
.
class ListNode:
def __init__(self, val=0, next=None):
self.val = val
self.next = next
class MyLinkedList:
def __init__(self):
self.dummy = ListNode()
self.count = 0
def get(self, index: int) -> int:
if index < 0 or index >= self.count:
return -1
cur = self.dummy.next
for _ in range(index):
cur = cur.next
return cur.val
def addAtHead(self, val: int) -> None:
self.addAtIndex(0, val)
def addAtTail(self, val: int) -> None:
self.addAtIndex(self.count, val)
def addAtIndex(self, index: int, val: int) -> None:
if index > self.count:
return
pre = self.dummy
for _ in range(index):
pre = pre.next
pre.next = ListNode(val, pre.next)
self.count += 1
def deleteAtIndex(self, index: int) -> None:
if index < 0 or index >= self.count:
return
pre = self.dummy
for _ in range(index):
pre = pre.next
t = pre.next
pre.next = t.next
t.next = None
self.count -= 1
# Your MyLinkedList object will be instantiated and called as such:
# obj = MyLinkedList()
# param_1 = obj.get(index)
# obj.addAtHead(val)
# obj.addAtTail(val)
# obj.addAtIndex(index,val)
# obj.deleteAtIndex(index)
class MyLinkedList:
def __init__(self):
self.e = [0] * 1000
self.ne = [0] * 1000
self.head = -1
self.idx = 0
self.size = 0
def get(self, index: int) -> int:
if index < 0 or index >= self.size:
return -1
i = self.head
while index:
i = self.ne[i]
index -= 1
return self.e[i]
def addAtHead(self, val: int) -> None:
self.e[self.idx] = val
self.ne[self.idx] = self.head
self.head = self.idx
self.idx += 1
self.size += 1
def addAtTail(self, val: int) -> None:
self.addAtIndex(self.size, val)
def addAtIndex(self, index: int, val: int) -> None:
if index > self.size:
return
if index <= 0:
self.addAtHead(val)
return
i = self.head
while index > 1:
i = self.ne[i]
index -= 1
self.e[self.idx] = val
self.ne[self.idx] = self.ne[i]
self.ne[i] = self.idx
self.idx += 1
self.size += 1
def deleteAtIndex(self, index: int) -> None:
if index < 0 or index >= self.size:
return
self.size -= 1
if index == 0:
self.head = self.ne[self.head]
return
i = self.head
while index > 1:
i = self.ne[i]
index -= 1
self.ne[i] = self.ne[self.ne[i]]
# Your MyLinkedList object will be instantiated and called as such:
# obj = MyLinkedList()
# param_1 = obj.get(index)
# obj.addAtHead(val)
# obj.addAtTail(val)
# obj.addAtIndex(index,val)
# obj.deleteAtIndex(index)
class MyLinkedList {
private class ListNode {
int val;
ListNode next;
ListNode(int val) {
this(val, null);
}
ListNode(int val, ListNode next) {
this.val = val;
this.next = next;
}
}
private ListNode dummy;
private int count;
public MyLinkedList() {
dummy = new ListNode(0);
count = 0;
}
public int get(int index) {
if (index < 0 || index >= count) {
return -1;
}
ListNode cur = dummy.next;
while (index-- > 0) {
cur = cur.next;
}
return cur.val;
}
public void addAtHead(int val) {
addAtIndex(0, val);
}
public void addAtTail(int val) {
addAtIndex(count, val);
}
public void addAtIndex(int index, int val) {
if (index > count) {
return;
}
ListNode pre = dummy;
while (index-- > 0) {
pre = pre.next;
}
pre.next = new ListNode(val, pre.next);
++count;
}
public void deleteAtIndex(int index) {
if (index < 0 || index >= count) {
return;
}
ListNode pre = dummy;
while (index-- > 0) {
pre = pre.next;
}
ListNode t = pre.next;
pre.next = t.next;
t.next = null;
--count;
}
}
/**
* Your MyLinkedList object will be instantiated and called as such:
* MyLinkedList obj = new MyLinkedList();
* int param_1 = obj.get(index);
* obj.addAtHead(val);
* obj.addAtTail(val);
* obj.addAtIndex(index,val);
* obj.deleteAtIndex(index);
*/
class MyLinkedList {
private int[] e = new int[1000];
private int[] ne = new int[1000];
private int head = -1;
private int idx;
private int size;
public MyLinkedList() {
}
public int get(int index) {
if (index < 0 || index >= size) {
return -1;
}
int i = head;
for (; index > 0; i = ne[i], index--);
return e[i];
}
public void addAtHead(int val) {
e[idx] = val;
ne[idx] = head;
head = idx++;
size++;
}
public void addAtTail(int val) {
addAtIndex(size, val);
}
public void addAtIndex(int index, int val) {
if (index > size) {
return;
}
if (index <= 0) {
addAtHead(val);
return;
}
int i = head;
for (; index > 1; i = ne[i], index--);
e[idx] = val;
ne[idx] = ne[i];
ne[i] = idx++;
size++;
}
public void deleteAtIndex(int index) {
if (index < 0 || index >= size) {
return;
}
size--;
if (index == 0) {
head = ne[head];
return;
}
int i = head;
for (; index > 1; i = ne[i], index--);
ne[i] = ne[ne[i]];
}
}
/**
* Your MyLinkedList object will be instantiated and called as such:
* MyLinkedList obj = new MyLinkedList();
* int param_1 = obj.get(index);
* obj.addAtHead(val);
* obj.addAtTail(val);
* obj.addAtIndex(index,val);
* obj.deleteAtIndex(index);
*/
class MyLinkedList {
public:
int e[1000];
int ne[1000];
int head = -1;
int idx = 0;
int size = 0;
MyLinkedList() {
}
int get(int index) {
if (index < 0 || index >= size) return -1;
int i = head;
for (; index > 0; i = ne[i], index--)
;
return e[i];
}
void addAtHead(int val) {
e[idx] = val;
ne[idx] = head;
head = idx++;
size++;
}
void addAtTail(int val) {
addAtIndex(size, val);
}
void addAtIndex(int index, int val) {
if (index > size) return;
if (index <= 0) {
addAtHead(val);
return;
}
int i = head;
for (; index > 1; i = ne[i], index--)
;
e[idx] = val;
ne[idx] = ne[i];
ne[i] = idx++;
size++;
}
void deleteAtIndex(int index) {
if (index < 0 || index >= size) return;
size--;
if (index == 0) {
head = ne[head];
return;
}
int i = head;
for (; index > 1; i = ne[i], index--)
;
ne[i] = ne[ne[i]];
}
};
/**
* Your MyLinkedList object will be instantiated and called as such:
* MyLinkedList* obj = new MyLinkedList();
* int param_1 = obj->get(index);
* obj->addAtHead(val);
* obj->addAtTail(val);
* obj->addAtIndex(index,val);
* obj->deleteAtIndex(index);
*/
type MyLinkedList struct {
e []int
ne []int
head int
idx int
size int
}
func Constructor() MyLinkedList {
e := make([]int, 1000)
ne := make([]int, 1000)
head, idx, size := -1, 0, 0
return MyLinkedList{e, ne, head, idx, size}
}
func (this *MyLinkedList) Get(index int) int {
if index < 0 || index >= this.size {
return -1
}
i := this.head
for ; index > 0; i, index = this.ne[i], index-1 {
}
return this.e[i]
}
func (this *MyLinkedList) AddAtHead(val int) {
this.e[this.idx] = val
this.ne[this.idx] = this.head
this.head = this.idx
this.idx++
this.size++
}
func (this *MyLinkedList) AddAtTail(val int) {
this.AddAtIndex(this.size, val)
}
func (this *MyLinkedList) AddAtIndex(index int, val int) {
if index > this.size {
return
}
if index <= 0 {
this.AddAtHead(val)
return
}
i := this.head
for ; index > 1; i, index = this.ne[i], index-1 {
}
this.e[this.idx] = val
this.ne[this.idx] = this.ne[i]
this.ne[i] = this.idx
this.idx++
this.size++
}
func (this *MyLinkedList) DeleteAtIndex(index int) {
if index < 0 || index >= this.size {
return
}
this.size--
if index == 0 {
this.head = this.ne[this.head]
return
}
i := this.head
for ; index > 1; i, index = this.ne[i], index-1 {
}
this.ne[i] = this.ne[this.ne[i]]
}
/**
* Your MyLinkedList object will be instantiated and called as such:
* obj := Constructor();
* param_1 := obj.Get(index);
* obj.AddAtHead(val);
* obj.AddAtTail(val);
* obj.AddAtIndex(index,val);
* obj.DeleteAtIndex(index);
*/
class LinkNode {
public val: number;
public next: LinkNode;
constructor(val: number, next: LinkNode = null) {
this.val = val;
this.next = next;
}
}
class MyLinkedList {
public head: LinkNode;
constructor() {
this.head = null;
}
get(index: number): number {
if (this.head == null) {
return -1;
}
let cur = this.head;
let idxCur = 0;
while (idxCur < index) {
if (cur.next == null) {
return -1;
}
cur = cur.next;
idxCur++;
}
return cur.val;
}
addAtHead(val: number): void {
this.head = new LinkNode(val, this.head);
}
addAtTail(val: number): void {
const newNode = new LinkNode(val);
if (this.head == null) {
this.head = newNode;
return;
}
let cur = this.head;
while (cur.next != null) {
cur = cur.next;
}
cur.next = newNode;
}
addAtIndex(index: number, val: number): void {
if (index <= 0) {
return this.addAtHead(val);
}
const dummy = new LinkNode(0, this.head);
let cur = dummy;
let idxCur = 0;
while (idxCur < index) {
if (cur.next == null) {
return;
}
cur = cur.next;
idxCur++;
}
cur.next = new LinkNode(val, cur.next || null);
}
deleteAtIndex(index: number): void {
if (index == 0) {
this.head = (this.head || {}).next;
return;
}
const dummy = new LinkNode(0, this.head);
let cur = dummy;
let idxCur = 0;
while (idxCur < index) {
if (cur.next == null) {
return;
}
cur = cur.next;
idxCur++;
}
cur.next = (cur.next || {}).next;
}
}
/**
* Your MyLinkedList object will be instantiated and called as such:
* var obj = new MyLinkedList()
* var param_1 = obj.get(index)
* obj.addAtHead(val)
* obj.addAtTail(val)
* obj.addAtIndex(index,val)
* obj.deleteAtIndex(index)
*/
struct Node {
val: i32,
next: Option<Box<Node>>,
}
#[derive(Default)]
struct MyLinkedList {
head: Option<Box<Node>>,
}
/**
* `&self` means the method takes an immutable reference.
* If you need a mutable reference, change it to `&mut self` instead.
*/
impl MyLinkedList {
fn new() -> Self {
Default::default()
}
fn get(&self, index: i32) -> i32 {
let mut cur = match self.head {
None => return -1,
Some(ref n) => n,
};
let mut idx_cur = 0;
while idx_cur < index {
match cur.next {
None => return -1,
Some(ref next) => {
cur = next;
idx_cur += 1;
}
}
}
cur.val
}
fn add_at_head(&mut self, val: i32) {
self.head = Some(Box::new(Node {
val,
next: self.head.take(),
}));
}
fn add_at_tail(&mut self, val: i32) {
let new_node = Some(Box::new(Node { val, next: None }));
let mut cur = match self.head {
Some(ref mut n) => n,
None => {
self.head = new_node;
return;
}
};
while let Some(ref mut next) = cur.next {
cur = next;
}
cur.next = new_node;
}
fn add_at_index(&mut self, index: i32, val: i32) {
let mut dummy = Box::new(Node {
val: 0,
next: self.head.take()
});
let mut idx = 0;
let mut cur = &mut dummy;
while idx < index {
if let Some(ref mut next) = cur.next {
cur = next;
} else {
return
}
idx += 1;
}
cur.next = Some(Box::new(Node {
val,
next: cur.next.take()
}));
self.head = dummy.next;
}
fn delete_at_index(&mut self, index: i32) {
let mut dummy = Box::new(Node {
val: 0,
next: self.head.take(),
});
let mut idx = 0;
let mut cur = &mut dummy;
while idx < index {
if let Some(ref mut next) = cur.next {
cur = next;
}
idx += 1;
}
cur.next = cur.next.take().and_then(|n| n.next);
self.head = dummy.next;
}
}
/**
* Your MyLinkedList object will be instantiated and called as such:
* let obj = MyLinkedList::new();
* let ret_1: i32 = obj.get(index);
* obj.add_at_head(val);
* obj.add_at_tail(val);
* obj.add_at_index(index, val);
* obj.delete_at_index(index);
*/