请实现 copyRandomList
函数,复制一个复杂链表。在复杂链表中,每个节点除了有一个 next
指针指向下一个节点,还有一个 random
指针指向链表中的任意节点或者 null
。
示例 1:
输入:head = [[7,null],[13,0],[11,4],[10,2],[1,0]] 输出:[[7,null],[13,0],[11,4],[10,2],[1,0]]
示例 2:
输入:head = [[1,1],[2,1]] 输出:[[1,1],[2,1]]
示例 3:
输入:head = [[3,null],[3,0],[3,null]] 输出:[[3,null],[3,0],[3,null]]
示例 4:
输入:head = [] 输出:[] 解释:给定的链表为空(空指针),因此返回 null。
提示:
-10000 <= Node.val <= 10000
Node.random
为空(null)或指向链表中的节点。- 节点数目不超过 1000 。
注意:本题与主站 138 题相同:https://leetcode.cn/problems/copy-list-with-random-pointer/
- 相比正常的克隆链表,多了一步操作,克隆随机指针。
- 随机指针并不是读取时进行随机指向,而是没有规律。但可以确定的是,随机指向的对象都是现存的节点或
null
。 - 而难点在于克隆随机指针,如克隆链表头节点时,随机指针指向链尾,而链尾还未创造出来。
- 对此,需要先完成链表的基础克隆,再回头关注随机指针。
- 使用哈希表记录所有节点,
key
为原节点,value
为克隆节点。 - 遍历链表,完成记录,克隆节点暂时只记录对应的
val
。 - 再次遍历,完善克隆节点的
next
与random
。
首先,遍历链表,完成对每个旧节点的复制。
A -> B -> C -> D -> null
=>
A -> A1 -> B -> B1 -> C -> C1 -> D -> D1 -> null
接着设置新节点的 random
指针。
然后遍历链表,修改旧节点和新节点的指向,将旧节点指向下一个旧节点,而新节点指向下一个新节点。
最后返回第一个新节点即可。
"""
# Definition for a Node.
class Node:
def __init__(self, x: int, next: 'Node' = None, random: 'Node' = None):
self.val = int(x)
self.next = next
self.random = random
"""
class Solution:
def copyRandomList(self, head: 'Node') -> 'Node':
if head is None:
return None
cur = head
while cur:
node = Node(cur.val, cur.next)
cur.next = node
cur = node.next
cur = head
while cur:
cur.next.random = None if cur.random is None else cur.random.next
cur = cur.next.next
copy = head.next
cur = head
while cur:
next = cur.next
cur.next = next.next
next.next = None if next.next is None else next.next.next
cur = cur.next
return copy
/*
// Definition for a Node.
class Node {
int val;
Node next;
Node random;
public Node(int val) {
this.val = val;
this.next = null;
this.random = null;
}
}
*/
class Solution {
public Node copyRandomList(Node head) {
if (head == null) {
return null;
}
Node cur = head;
while (cur != null) {
Node node = new Node(cur.val);
node.next = cur.next;
cur.next = node;
cur = node.next;
}
cur = head;
while (cur != null) {
cur.next.random = cur.random == null ? null : cur.random.next;
cur = cur.next.next;
}
Node copy = head.next;
cur = head;
while (cur != null) {
Node next = cur.next;
cur.next = next.next;
next.next = next.next == null ? null : next.next.next;
cur = cur.next;
}
return copy;
}
}
/*
// Definition for a Node.
class Node {
public:
int val;
Node* next;
Node* random;
Node(int _val) {
val = _val;
next = NULL;
random = NULL;
}
};
*/
class Solution {
public:
Node* copyRandomList(Node* head) {
if (!head) {
return nullptr;
}
Node* cur = head;
while (cur) {
Node* node = new Node(cur->val);
node->next = cur->next;
cur->next = node;
cur = node->next;
}
cur = head;
while (cur) {
cur->next->random = cur->random ? cur->random->next : nullptr;
cur = cur->next->next;
}
Node* copy = head->next;
cur = head;
while (cur) {
Node* next = cur->next;
cur->next = next->next;
next->next = next->next ? next->next->next : nullptr;
cur = cur->next;
}
return copy;
}
};
/*
// Definition for a Node.
public class Node {
public int val;
public Node next;
public Node random;
public Node(int _val) {
val = _val;
next = null;
random = null;
}
}
*/
public class Solution {
public Node CopyRandomList(Node head) {
if (head == null) {
return null;
}
Node cur = head;
while (cur != null) {
Node node = new Node(cur.val);
node.next = cur.next;
cur.next = node;
cur = node.next;
}
cur = head;
while (cur != null) {
cur.next.random = cur.random == null ? null : cur.random.next;
cur = cur.next.next;
}
Node copy = head.next;
cur = head;
while (cur != null) {
Node next = cur.next;
cur.next = next.next;
next.next = next.next == null ? null : next.next.next;
cur = cur.next;
}
return copy;
}
}
- 哈希表
/**
* // Definition for a Node.
* function Node(val, next, random) {
* this.val = val;
* this.next = next;
* this.random = random;
* };
*/
/**
* @param {Node} head
* @return {Node}
*/
var copyRandomList = function (head) {
if (head == null) {
return head;
}
let cur = head;
const map = new Map();
while (cur != null) {
map.set(cur, new Node(cur.val));
cur = cur.next;
}
const res = new Node();
let newCur = res;
cur = head;
while (cur != null) {
const node = map.get(cur);
node.random = map.get(cur.random);
newCur.next = node;
newCur = node;
cur = cur.next;
}
return res.next;
};
- 原地算法
/**
* // Definition for a Node.
* function Node(val, next, random) {
* this.val = val;
* this.next = next;
* this.random = random;
* };
*/
/**
* @param {Node} head
* @return {Node}
*/
var copyRandomList = function (head) {
if (head == null) {
return null;
}
let cur = head;
while (cur != null) {
let node = new Node(cur.val, cur.next);
cur.next = node;
cur = node.next;
}
cur = head;
while (cur != null) {
cur.next.random = cur.random == null ? null : cur.random.next;
cur = cur.next.next;
}
let copy = head.next;
cur = head;
while (cur != null) {
let next = cur.next;
cur.next = next.next;
next.next = next.next == null ? null : next.next.next;
cur = cur.next;
}
return copy;
};
/**
* Definition for a Node.
* type Node struct {
* Val int
* Next *Node
* Random *Node
* }
*/
func copyRandomList(head *Node) *Node {
if head == nil {
return nil
}
cur := head
for cur != nil {
node := &Node{
Val: cur.Val,
Next: cur.Next,
Random: nil,
}
cur.Next = node
cur = node.Next
}
cur = head
for cur != nil {
if cur.Random == nil {
cur.Next.Random = nil
} else {
cur.Next.Random = cur.Random.Next
}
cur = cur.Next.Next
}
copy := head.Next
cur = head
for cur != nil {
next := cur.Next
cur.Next = next.Next
if (next.Next == nil) {
next.Next = nil
} else {
next.Next = next.Next.Next
}
cur = cur.Next
}
return copy
}