-
Notifications
You must be signed in to change notification settings - Fork 12
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
11.5 AppImages don't work #42
Comments
There are certain ways to fuse with 11.5 AppImage (for maintainers):
As for the original AppRun script itself, I think it can be improved by reading the I was responsible of managing the AppImage build script and the AppRun was changed inbetween 11.4 and 11.5 from C program to simple shell script. Sorry for the inconvenience. |
@MikuAuahDark thanks! I did point 1 and that was enough to solve the issue. |
Hello and thank you for your work on this. I bumped onto this issue too and while I'm at it, I tried to see if I could patch it. I'm pretty sure my approach is not good but with some guidance I think it would be nice to fix that. |
This should be updated to |
Generating AppImages for LOVE 11.5 doesn't work.
The reason for this appears to be that makelove fuses the .love file to the bin/love binary and renames it to bin/{game_name}, like so:
makelove/makelove/linux.py
Line 167 in f192818
However, the AppRun script inside 11.5 appimages is specifically looking for bin/love : https://github.com/love2d/love-appimage-source/blob/a945d735c61c82214f1fa4b803d2cae19432ba22/love.sh#L30
So running a built 11.5 appimage simply results in a "bin/love: No such file or directory" error.
The text was updated successfully, but these errors were encountered: