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Android deployment is something that needed too. You can use this method as reference or as your building block: https://love2d.org/wiki/Game_Distribution/APKTool
I wrote that wiki page so if you have any questions just tell me.
However, Android deployment require user to have keystore. Self-signed certificate/keys are fine in Android as long as the APK is signed. So I think when adding Android support, keystore must be specified. For signing, https://github.com/patrickfav/uber-apk-signer can be used.
For changing the APK icon, you need ImageMagick or anything that can resize PNG images.
The text was updated successfully, but these errors were encountered:
Hello!
I have never shipped a game on Android and don't intend to. I do not have any dev environment set up for it either, but I would be happy if you worked on this and created a PR! For resizing the image you can use PIL, which I already do in parts of the code instead of relying on an external tool.
Android deployment is something that needed too. You can use this method as reference or as your building block: https://love2d.org/wiki/Game_Distribution/APKTool
I wrote that wiki page so if you have any questions just tell me.
However, Android deployment require user to have keystore. Self-signed certificate/keys are fine in Android as long as the APK is signed. So I think when adding Android support, keystore must be specified. For signing, https://github.com/patrickfav/uber-apk-signer can be used.
For changing the APK icon, you need ImageMagick or anything that can resize PNG images.
The text was updated successfully, but these errors were encountered: