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Using intrinsic matrix (.get_camera().get_intrinsic_matrix(width, height)) and compute matrix multiplication by the 8 vertices.
Using world_to_local matrix (.get_transform().get_world_to_local_matrix()) and projection matrix (.get_camera().get_projection()), transforming 3d vertices in homogeneous coordinates, multiuply them by world_to_local matrix and then by projection matrix.
Anyway, I am getting strange results and bounding boxes are not printed correctly.
How am I suppose to project world points onto image ?
Thank you!!
The text was updated successfully, but these errors were encountered:
Hello everyone!
I have (I think) a very simple question, I am trying to project bounding boxes to camera and apparently I am applying the wrong transformation.
First of all I have computed the 3d bbox vertices with:
Then tried in two different ways:
.get_camera().get_intrinsic_matrix(width, height)
) and compute matrix multiplication by the 8 vertices..get_transform().get_world_to_local_matrix()
) and projection matrix (.get_camera().get_projection()
), transforming 3d vertices in homogeneous coordinates, multiuply them by world_to_local matrix and then by projection matrix.Anyway, I am getting strange results and bounding boxes are not printed correctly.
How am I suppose to project world points onto image ?
Thank you!!
The text was updated successfully, but these errors were encountered: