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Currently based on a point light source. Area lighting from accretion disk could be precomputed to a texture using raytracing. Handling the spectral data / doppler shift might be difficult.
The text was updated successfully, but these errors were encountered:
Currently based on a point light source. Area lighting from accretion disk could be precomputed to a texture using raytracing. Handling the spectral data / doppler shift might be difficult.
The text was updated successfully, but these errors were encountered: