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description.ext
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loadScreen = "Loading.jpg";
onLoadIntro = $STRD_description_onloadintro;
onLoadMission = $STRD_description_onloadmission;
showCompass = 1;
showGPS = 1;
showMap = 1;
showNotePad = 1;
showWatch = 1;
debriefing = 1;
respawn = 3;
respawnDelay = 15;
disabledAI = 1;
enableItemsDropping = 0;
respawnDialog = false;
// Define PMC Custom GPS Skin
onMinimapScript[] = {"BIS_fnc_customGPS_Spawn"};
class Header {gameType = TEAM; minPlayers = 1; maxPlayers = 112;};
class CfgSounds
{
sounds[] = {intro,Sound_Alarm2};
#include "sounds.hpp"
class intro
{
name = "intro";
sound[] = {\Awesome\Sound\intro.ogg, .7, 1};
titles[] = {};
};
class copintro
{
name = "copintro";
sound[] = {\Awesome\Sound\copintro.ogg, .6, 1};
titles[] = {};
};
class opfintro
{
name = "opfintro";
sound[] = {\Awesome\Sound\opfintro.ogg, .5, 1};
titles[] = {};
};
class indintro
{
name = "indintro";
sound[] = {\Awesome\Sound\indintro.ogg, .6, 1};
titles[] = {};
};
class Bam
{
// how the sound is referred to in the editor (e.g. trigger effects)
name = "gunshot";
// filename, volume, pitch
sound[] = {"gunshot.ogg", 1, 1};
titles[] = {};
};
};
//Dialog Includes
#include "heli_extras\heli_extras_dialog\heli_extras_dialog.hpp"
#include "heli_extras\heli_extras_dialog\airplane_extras_dialog.hpp"
//PreInit sets up the Keys
class Extended_PreInit_EventHandlers
{
class heli_extras
{
clientInit = "execVM 'heli_extras\heli_extras_preclientinit.sqf'";
};
};
/*class Extended_Init_EventHandlers
{
class AllVehicles
{
UCD_veh_init = "_this spawn UCD_fnc_cacheObject";
};
};*/
class Extended_PostInit_EventHandlers
{
class heli_extras
{
clientInit = "execVM 'heli_extras\heli_extras_init.sqf'";
};
};
#include "Awesome\Dialogs\Essentials\RscDefines.hpp"
#include "Awesome\Dialogs\Essentials\DialogColorConstants.hpp"
#include "Awesome\Dialogs\Essentials\DialogColorScheme.hpp"
#include "Awesome\Dialogs\Essentials\DialogControlClasses.hpp"
#include "nametags.hpp"
#include "Awesome\Dialogs\Custom_Dialogs.hpp"
#include "Awesome\R3F\desc_include.h"
#include "Awesome\Retributions\retributions.hpp"
#include "Awesome\Shops\shops.hpp"
#include "Awesome\MyStats\loading.hpp"
// #include "RscDefines.hpp"
#include "Awesome\Functions\dikcodes.h"
#include "gfx.hpp"
#include "animDlg.hpp"
#include "1614524.hpp"
#include "INVdialogs.hpp"
#include "4782911.hpp"
#include "bank.hpp"
#include "2085272.hpp"
#include "4461230.hpp"
#include "maindialogs.hpp"
#include "civmenu.hpp"
#include "civmenu_opf.hpp"
#include "plantclass.hpp"
//#include "CodePad.hpp"
#include "adminconsoldesc.hpp"