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Hi, i used 200 balls and tested them as a single mesh, and as a separated meshes, with one material for all.. On html5 android i got 60fps and 30fps. This is huge difference, every new mesh instance impacts performance. Here is profiler screen for both cases:
Can it be optimized at least for static object?
I attached project with models in .max. PerformanceAway.zip
The text was updated successfully, but these errors were encountered:
Hi, i used 200 balls and tested them as a single mesh, and as a separated meshes, with one material for all.. On html5 android i got 60fps and 30fps. This is huge difference, every new mesh instance impacts performance. Here is profiler screen for both cases:
Can it be optimized at least for static object?
I attached project with models in .max.
PerformanceAway.zip
The text was updated successfully, but these errors were encountered: