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100$ Bounty. Huge performance difference on html5 with multiple meshes and merged in a single mesh. #26

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xoopx opened this issue Aug 15, 2018 · 0 comments

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@xoopx
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xoopx commented Aug 15, 2018

Hi, i used 200 balls and tested them as a single mesh, and as a separated meshes, with one material for all.. On html5 android i got 60fps and 30fps. This is huge difference, every new mesh instance impacts performance. Here is profiler screen for both cases:
perfmm_sm
Can it be optimized at least for static object?
I attached project with models in .max.
PerformanceAway.zip

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