Releases: open-goal/jak-project
Releases · open-goal/jak-project
v0.1.4
What's Changed
- Discord RPC enhancements/additions by @Hat-Kid in #1162
- [graphics] merc2 fix, texture crash bug fix by @water111 in #1385
- [graphics] improve blending when depth write is disabled by @water111 in #1386
village1
,jungle
,beach
andfirecanyon
subtitles by @ManDude in #1388- [game] fix ambients stopping and swamp blimp tethers by @water111 in #1389
- [game] fix flava triggering on nans by @water111 in #1391
- add an extra hud element for
battlecontroller
battles by @ManDude in #1397 - [game] fix ps crash and disappearing ram by @water111 in #1398
- remove unused str files from build system by @ManDude in #1400
- small shader optimizations by @ManDude in #1402
- hook up merc2 to fog intensity, flip some min/max fogs by @water111 in #1403
- [game] prevent NaNs when there's a zero area triangle in edgegrab by @water111 in #1404
- [graphics] fix edges of small eyes by @water111 in #1405
- [graphics] add missing blend used in final boss fight by @water111 in #1406
- fix
plant-boss
decomp by @ManDude in #1407 - "quit game" option in title + reduce particle cap (30720 2D -> 15360 2D) by @ManDude in #1410
- [game] fix daxter stuck face bug by @water111 in #1409
- [game] music player by @ManDude in #1416
- [discord-rpc] Add time of day by @Hat-Kid in #1418
- fix a few compiler warnings by @water111 in #1419
- [decomp] clean up KERNEL.CGO code by @water111 in #1420
- [discord-rpc] fix status not being updated while indoors by @Hat-Kid in #1421
- [decomp] clean up first 50 files by @water111 in #1422
- [decompiler] setup before making IR2 type inspector by @water111 in #1423
- [decompiler] cleanup to get atomic ops working on jak2 inputs by @water111 in #1426
- add missing
cstddef
include by @water111 in #1432 process-spawn
+ pretty printer improvements by @ManDude in #1428- some
static-screen
decomp fixes by @ManDude in #1435 - fix IOP getting stuck on music load by @ManDude in #1437
- tools: Add cutscene player / subtitle editor window by @xTVaser in #1429
- minor fixes to pc goal code by @ManDude in #1442
- fix goalc crash and clang warnings by @water111 in #1441
- cleanup
settings
stuff by @ManDude in #1444 - [decomp] clean up files 50-100 by @water111 in #1443
- [decomp] clean up to file 110 by @water111 in #1446
- [game] fix bad resolutions menu options by @ManDude in #1448
- [game] fix shadow offset in widescreen by @water111 in #1449
- tools: Some subtitle editor cleanup and add hint support by @xTVaser in #1450
- game: automatically apply framelimiter on high refresh rate monitors by @xTVaser in #1452
- [decomp] macros for sound playback by @ManDude in #1453
- fix compile error by @water111 in #1451
- fix some entity decomp + improve battle hud to track specific tasks by @ManDude in #1455
- Update
game
directory description (we do have audio) by @ManDude in #1460
Full Changelog: v0.1.3...v0.1.4
v0.1.3
What's Changed
- try using a hash table for art groups by @water111 in #1370
- make linux tests pass again by @water111 in #1371
- Use "Inverted" terminology for cam options, add "Restore Original" option by @dallmeyer in #1361
- [decomp] add
import
statements for art groups by @water111 in #1372 - fix float->int cast suppression + minor cleanup of a couple files by @ManDude in #1375
- assert toggle by @ManDude in #1377
- [graphics] merc2 renderer by @water111 in #1374
- Loader improvements by @water111 in #1378
Full Changelog: v0.1.2...v0.1.3
v0.1.2
What's Changed
Full Changelog: v0.1.1...v0.1.2
v0.1.0
What's Changed
- goalc: Add TCP server socket in REPL process by @xTVaser in #1335
- remove unused nix build files by @water111 in #1329
- Camera inversion/flipped support for main first+third person cameras by @dallmeyer in #1355
- [merc] Add merc extraction by @water111 in #1356
- Initial Sound Implementation by @Ziemas in #1325
- Bump EndBug/add-and-commit from 8 to 9 by @dependabot in #1349
- Bump peter-evans/repository-dispatch from 1 to 2 by @dependabot in #1268
New Contributors
- @dallmeyer made their first contribution in #1355
- @dependabot made their first contribution in #1349
Full Changelog: v0.0.9...v0.1.0
v0.0.9
v0.0.8
Changelog
- Added SDL controller database to support more controllers
- Subtitle/text system improvement, many more subtitles
- Collision mesh renderer
- generic-tie renderer (precursor temple is shiny now)
- by default, debug mode is disabled. Added a "reboot in debug mode" option to the menu.
- extractor will put iso files in
iso_data/jak1
, making it easier to usegoalc
in the release builds - Various bug fixes/cleanup
Full Changelog: v0.0.7...v0.0.8
v0.0.7
New features
- second controller support
- timeline profiler support
- extractor file checks
Fixes
- extractor fixes
- light eco crash fix
- collision fix (fixes bouncing scout fly boxes)
- visibility glitch fix (fixes disappearing stuff)
- minor windows fixes
v0.0.6
Test release with extractor speedup
What's Changed
- Overlord fixes by @Ziemas in #1301
- extractor: split up extraction process and allow overriding
data
dir path by @xTVaser in #1302 - [decomp] flags for continue points by @ManDude in #1303
- update readme pictures by @ManDude in #1306
- some fixes by @ManDude in #1308
- [decompiler] performance improvements in extraction by @water111 in #1309
Full Changelog: v0.0.5...v0.0.6
v0.0.5
What's Changed
- [goalc] macro expansion in integer constants by @water111 in #1282
- fix crash when using keyboard controls by @water111 in #1286
- remove old ir1 code by @water111 in #1287
- [graphics] fix loading wind indices for lower lod tie trees by @water111 in #1291
- [decomp] fix bugs in
effect-control
by @water111 in #1293 - [tfrag] skip creating trees that are never setup by @water111 in #1294
- [game] pc port progress menu by @ManDude in #1281
- [goalc] fix mod bug and add div tests by @water111 in #1296
- Improve
ASSERT
macro, fix linux file paths inTaskfile
and hopefully fix the windows release by @xTVaser in #1295 - [extractor] fix bug with relative path by @water111 in #1299
- [extractor] support ISO files by @water111 in #1300
Full Changelog: v0.0.4...v0.0.5