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server_windows.go
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server_windows.go
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// Copyright (c) 2019 Andy Pan
// Copyright (c) 2018 Joshua J Baker
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
package gnet
import (
"errors"
"os"
"os/signal"
"runtime"
"sync"
"syscall"
"time"
errors2 "github.com/panjf2000/gnet/errors"
"github.com/panjf2000/gnet/internal/logging"
)
// commandBufferSize represents the buffer size of event-loop command channel on Windows.
const (
commandBufferSize = 512
)
var errCloseAllConns = errors.New("close all connections in event-loop")
type server struct {
ln *listener // all the listeners
cond *sync.Cond // shutdown signaler
opts *Options // options with server
serr error // signal error
once sync.Once // make sure only signalShutdown once
codec ICodec // codec for TCP stream
loopWG sync.WaitGroup // loop close WaitGroup
logger logging.Logger // customized logger for logging info
ticktock chan time.Duration // ticker channel
listenerWG sync.WaitGroup // listener close WaitGroup
eventHandler EventHandler // user eventHandler
subEventLoopSet loadBalancer // event-loops for handling events
}
// waitForShutdown waits for a signal to shutdown.
func (svr *server) waitForShutdown() error {
svr.cond.L.Lock()
svr.cond.Wait()
err := svr.serr
svr.cond.L.Unlock()
return err
}
// signalShutdown signals a shutdown an begins server closing.
func (svr *server) signalShutdown(err error) {
svr.once.Do(func() {
svr.cond.L.Lock()
svr.serr = err
svr.cond.Signal()
svr.cond.L.Unlock()
})
}
func (svr *server) startListener() {
svr.listenerWG.Add(1)
go func() {
svr.listenerRun()
svr.listenerWG.Done()
}()
}
func (svr *server) startEventLoops(numEventLoop int) {
for i := 0; i < numEventLoop; i++ {
el := &eventloop{
ch: make(chan interface{}, commandBufferSize),
svr: svr,
connections: make(map[*stdConn]struct{}),
eventHandler: svr.eventHandler,
calibrateCallback: svr.subEventLoopSet.calibrate,
}
svr.subEventLoopSet.register(el)
}
svr.loopWG.Add(svr.subEventLoopSet.len())
svr.subEventLoopSet.iterate(func(i int, el *eventloop) bool {
go el.loopRun()
return true
})
}
func (svr *server) stop() {
// Wait on a signal for shutdown.
svr.logger.Infof("Server is being shutdown on the signal error: %v", svr.waitForShutdown())
// Close listener.
svr.ln.close()
svr.listenerWG.Wait()
// Notify all loops to close.
svr.subEventLoopSet.iterate(func(i int, el *eventloop) bool {
el.ch <- errors2.ErrServerShutdown
return true
})
// Wait on all loops to close.
svr.loopWG.Wait()
// Close all connections.
svr.loopWG.Add(svr.subEventLoopSet.len())
svr.subEventLoopSet.iterate(func(i int, el *eventloop) bool {
el.ch <- errCloseAllConns
return true
})
svr.loopWG.Wait()
}
func serve(eventHandler EventHandler, listener *listener, options *Options) (err error) {
// Figure out the correct number of loops/goroutines to use.
numEventLoop := 1
if options.Multicore {
numEventLoop = runtime.NumCPU()
}
if options.NumEventLoop > 0 {
numEventLoop = options.NumEventLoop
}
svr := new(server)
svr.opts = options
svr.eventHandler = eventHandler
svr.ln = listener
switch options.LB {
case RoundRobin:
svr.subEventLoopSet = new(roundRobinEventLoopSet)
case LeastConnections:
svr.subEventLoopSet = new(leastConnectionsEventLoopSet)
case SourceAddrHash:
svr.subEventLoopSet = new(sourceAddrHashEventLoopSet)
}
svr.ticktock = make(chan time.Duration, 1)
svr.cond = sync.NewCond(&sync.Mutex{})
svr.logger = logging.DefaultLogger
svr.codec = func() ICodec {
if options.Codec == nil {
return new(BuiltInFrameCodec)
}
return options.Codec
}()
server := Server{
svr: svr,
Multicore: options.Multicore,
Addr: listener.lnaddr,
NumEventLoop: numEventLoop,
ReusePort: options.ReusePort,
TCPKeepAlive: options.TCPKeepAlive,
}
switch svr.eventHandler.OnInitComplete(server) {
case None:
case Shutdown:
return
}
defer svr.eventHandler.OnShutdown(server)
shutdown := make(chan os.Signal, 1)
signal.Notify(shutdown, os.Interrupt, syscall.SIGINT, syscall.SIGTERM)
defer close(shutdown)
go func() {
if <-shutdown == nil {
return
}
svr.signalShutdown(errors.New("caught OS signal"))
}()
// Start all event-loops in background.
svr.startEventLoops(numEventLoop)
// Start listener in background.
svr.startListener()
defer svr.stop()
return
}