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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.10.0)
project(Assignment4Tex)
find_package(OpenGL REQUIRED)
#find_package(GLU REQUIRED)
# Suppress warnings of the deprecation of glut functions on macOS.
if(APPLE)
add_definitions(-Wno-deprecated-declarations)
endif()
### Output directories
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}")
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}")
### Compilation flags: adapt to your needs ###
if(MSVC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP /bigobj") ### Enable parallel compilation
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR} )
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR} )
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
endif()
### Add src to the include directories
include_directories("${CMAKE_CURRENT_SOURCE_DIR}/src")
### Add OpenGL
set(INCLUDE_DIRS ${OPENGL_INCLUDE_DIR})
set(LIBRARIES ${OPENGL_LIBRARIES})
### Include Eigen for linear algebra
include_directories("${CMAKE_CURRENT_SOURCE_DIR}/glm")
### Compile GLFW3 statically
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL " " FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL " " FORCE)
set(GLFW_BUILD_DOCS OFF CACHE BOOL " " FORCE)
set(GLFW_BUILD_INSTALL OFF CACHE BOOL " " FORCE)
add_subdirectory("${CMAKE_CURRENT_SOURCE_DIR}/glfw" "glfw")
include_directories("${CMAKE_CURRENT_SOURCE_DIR}/glfw/include")
set(LIBRARIES "glfw" ${GLFW_LIBRARIES})
### On windows, you also need glew
if((UNIX AND NOT APPLE) OR WIN32)
set(GLEW_INSTALL OFF CACHE BOOL " " FORCE)
add_subdirectory("${CMAKE_CURRENT_SOURCE_DIR}/glew" "glew")
include_directories("${CMAKE_CURRENT_SOURCE_DIR}/glew/include")
list(APPEND LIBRARIES "glew")
endif()
if(APPLE)
list(APPEND LIBRARIES "-framework OpenGL")
endif()
### Compile all the cpp files in src
file(GLOB SOURCES
"${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp"
)
### Collect all the h files in src
file(GLOB HEADERS
"${CMAKE_CURRENT_SOURCE_DIR}/src/*.h"
)
### Collect all the glsl files in src
file(GLOB GLSL
"${CMAKE_CURRENT_SOURCE_DIR}/shader/*.glsl"
)
add_executable(${PROJECT_NAME}_bin ${SOURCES} ${HEADERS} ${GLSL})
target_link_libraries(${PROJECT_NAME}_bin ${LIBRARIES} ${OPENGL_LIBRARIES})