set a dependency for this node, some constructs such as loops use this for the initializer
Namespace: NSS.Blast.Compiler
Assembly: BLAST (in BLAST.dll) Version: 1.0.0
C#
public void SetDependency(
node ast_node
)
VB
Public Sub SetDependency (
ast_node As node
)
C++
public:
void SetDependency(
node^ ast_node
)
F#
member SetDependency :
ast_node : node -> unit
- ast_node
- Type: NSS.Blast.Compiler.node
the node to add to dependencies