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Tutorials
TimotheeGreg edited this page Aug 24, 2023
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On this page you will find various tutorials by the community for TIC-80.
If you have written a tutorial you'd like to share, please add it to the list below.
Tutorial | Language | Author | Screenshot |
---|---|---|---|
Video platformer tutorial | Lua | Tamara O'Malley | |
A Step-by-step Introduction to TIC-80, Part 1: The Default Cart | Lua | Borb | |
A step by step introduction to TIC 80, Part 2: Workflow | - | Borb | |
Intro to Game Programming in TIC-80 | Lua | @BearThorne | |
Tiny Code Christmas 2022 | Lua | @lovebyteparty |
Tutorial | Language | Author | Screenshot |
---|---|---|---|
Simple Platformer tutorial | Lua | @trelemar | |
Snake Clone tutorial | Lua | @trelemar | |
Snake Clone by @trelemar using Wren | Wren | @clsource | |
Complete platformer tutorial | Lua | @btco_code | |
A retro FPS tutorial | Lua | @btco_code | |
Complete breakout clone tutorial | Lua | @digitsensitive | |
Breakout clone by @digitsensitive using Wren | Wren | @clsource | |
Building a racing game #1: Fun With Vectors | Lua | @msx80 | |
Building a racing game #2: Driving Model | Lua | @msx80 | |
Conway's Game of Life Tutorial | Lua | @triko88 | |
Free movement Top down game | JavaScript | @00Her0 | |
Raycast 3D FPS game | Lua | @wojciech-graj | |
Platform Engine | Lua | @morokiane | |
daves84 Nanobrd | Fennel | @parlortricks | |
daves84 Nanostack | Fennel | @parlortricks |
TIC-80 tiny computer https://tic80.com | Twitter | Telegram | Terms
Built-in Editors
Console
Platform
RAM & VRAM | Display | Palette | Bits per Pixel (BPP) |
.tic
Format | Supported Languages
Other
Tutorials | Code Snippets | Libraries | External Tools | FFT
API
- BDR (0.90)
- BOOT (1.0)
- MENU
- OVR (deprecated)
- SCN (deprecated)
- TIC
- btn & btnp
- circ & circb
- clip
- cls
- elli & ellib (0.90)
- exit
- fget & fset (0.80)
- font
- key & keyp
- line
- map
- memcpy & memset
- mget & mset
- mouse
- music
- peek, peek4
- peek1, peek2 (1.0)
- pix
- pmem
- poke, poke4
- poke1, poke2 (1.0)
- rect & rectb
- reset
- sfx
- spr
- sync
- ttri (1.0)
- time
- trace
- tri & trib (0.90)
- tstamp (0.80)
- vbank (1.0)