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In macosx, example 4 runs but no object #9
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According to OpenGL Extensions Viewer my version of opengl should support 3.3. So idk what gives |
I changed the constructor to this: It removes the error in the console but still nothing |
Thanks, I'll be taking a look into it as soon as I can. Which model Mac are you on? |
Can you test if changing the version in the shaders to |
Not sure if this is info you need but GL.GetString(StringName.Version) returns "4.1 INTEL-10.36.23" and GL.GetString(StringName.ShadingLanguageVersion) returns "4.10" |
Another note: It seems that GL.GetShaderInfoLog(address) and GL.GetProgramInfoLog(pgmID) doesnt return anything at all. |
Hello and thank you for a great tutorial series!
Ive used your tutorials successfully on windows but was trying to move over to mac for practical reasons. Tutorial 1 runs fine out of the box in VS 2017 on macosx. Tutorial 2-4 which are the ones im the most interested in builds and runs but there are no objects. See attached image. Any ideas on how to make the examples work? Has anyone else had any experience running the examples on mac?
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