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BREAKING_CHANGES.md

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This document describes the breaking changes made across major versions of ModDevGradle. For a full list of changes, and in which versions they were introduced, please refer to the changelog, which can be found on the project page.

ModDevGradle 2

The breaking changes in this major version should not affect most projects. Nonetheless, every single breaking change is documented here, along with a suggested fix.

  • Changes to access transformer and interface injection data publishing.
    • accessTransformers.publish and interfaceInjectionData.publish syntax was changed.
    • accessTransformers.published and interfaceInjectionData.published were removed.
    • This publishing feature was broken in ModDevGradle 1, and these changes were made to fix it.
    • To fix: Refer to the README for documentation of the new syntax.
  • Parchment: Specifying only the Minecraft version or only the mapping version will now fail.
    • This is meant to catch usage mistakes.
  • Run beforeTasks do not run on IDE project sync anymore.
    • To run a task on sync, use neoForge.ideSyncTask <task>.
  • Removal of dependency and extendsFrom inside the neoForge.mods {} block.
    • These functions generally do not work, and were removed to reduce confusion.
    • sourceSet <sourceSet> should be used instead. If this is not sufficient, please open an issue.
  • mods cannot contain the same source set multiple times.
    • This is meant to catch usage mistakes.
  • The mods set in runs was renamed to loadedMods to solve the name clash with mods in the neoForge block. This makes it easier to define which mods should be loaded. Available mods can now be referred to using mods.<name> instead of neoForge.mods.<name>.
    • Example fix:
  neoForge {
      runs {
          client {
              /* ... */
-             mods = [neoForge.mods.mod1, neoForge.mods.mod2]
+             loadedMods = [mods.mod1, mods.mod2]
          }
      }
  }
  • The neoFormRuntime property on the neoForge extension has been moved to the top-level. This should only affect advanced users. This was done in an effort to make the NFRT-specific tasks in MDG more reusable by projects not making use of a generic mod development environment. The additionalResults property moved to neoForge.additionalMinecraftArtifacts since it is more sensible to apply this only to MDGs createMinecraftArtifacts task rather than all NFRT tasks including user-created ones.
    • To fix, move your NFRT settings block to the project, and move additionalResults to additionalMinecraftArtifacts in the neoForge extension.