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utils5.c
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utils5.c
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* utils5.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: nmuminov <[email protected] +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/12/09 13:10:31 by nmuminov #+# #+# */
/* Updated: 2023/06/21 13:37:04 by nmuminov ### ########.fr */
/* */
/* ************************************************************************** */
#include "so_long.h"
void put_image_windows_by_type(t_data *data, t_game type, int y, int x)
{
if (type == FLOOR)
mlx_put_image_to_window(data->mlx, data->mlx_win,
data->asset.floor.image, x * TILE_SIZE, y * TILE_SIZE);
else if (type == WALL)
mlx_put_image_to_window(data->mlx, data->mlx_win,
data->asset.wall.image, x * TILE_SIZE, y * TILE_SIZE);
else if (data->map[y][x] == COIN)
{
mlx_put_image_to_window(data->mlx, data->mlx_win,
data->asset.floor.image, x * TILE_SIZE, y * TILE_SIZE);
mlx_put_image_to_window(data->mlx, data->mlx_win,
data->asset.coin.image, x * TILE_SIZE, y * TILE_SIZE);
}
else if (data->map[y][x] == EXIT)
mlx_put_image_to_window(data->mlx, data->mlx_win,
data->asset.exit.image, x * TILE_SIZE, y * TILE_SIZE);
else if (data->map[y][x] == PLAYER)
{
mlx_put_image_to_window(data->mlx, data->mlx_win,
data->asset.floor.image, x * TILE_SIZE, y * TILE_SIZE);
mlx_put_image_to_window(data->mlx, data->mlx_win,
data->asset.player.image, x * TILE_SIZE, y * TILE_SIZE);
}
}
void print_map(t_data *data, int y_len, int x_len)
{
int y;
int x;
y = 0;
while (y < y_len)
{
x = 0;
while (x < x_len)
{
put_image_windows_by_type(data, data->map[y][x], y, x);
x++;
}
y++;
}
}