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Also, maybe add where you can select which players may be questionable to play for an injury. That way the model can calculate that the player may not play at 100% returning from injury so the player may end up with maybe reduced minutes. |
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i think i build last game 3 soon. last game 2 seems to have helped. then i need to start thinking about middle data, in between the short term momentum and long term season averages.... seems like things are doing a bit better, like there are sparks of it working. I am starting to only push new features to live server..... I plan on still support local installs. I think the overall idea that we have a base install that gets most things you already have now, and if you really want the cool new features then use live server.... that way i have a bit of a gap there.... and somtimes i may make big release with lots feature.
also notice change if you train with or without spread... like without spread you get some wild predictions, but they may be more accurate. And with spread model kinda follows what the spread does to some degree.... soo yea recommend trying models with and without spread... ohhh yea i want to build out drop all players.... ooo ill just make the slider go all the way to 0... then we can have model that dont dont use the top season average table, and then you could even not worry about removing injured players.... because it would just be team level stats and last game data.... not season averages with changing rosters......
okay i watch borat tonight.
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