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EnemyBulletController.h
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EnemyBulletController.h
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//=====================================
//
//エネミーバレットコントローラヘッダ[EnemyBulletController.h]
//Author:GP12B332 21 立花雄太
//
//=====================================
#ifndef _ENEMYBULLETCONTROLLER_H_
#define _ENEMYBULLETCONTROLLER_H_
#include "main.h"
#include "LineTrailModel.h"
#include <vector>
/**************************************
前方宣言
***************************************/
class EnemyBulletModel;
/**************************************
クラス定義
***************************************/
class EnemyBulletController
{
public:
EnemyBulletController();
~EnemyBulletController();
void Uninit();
void Update();
void Draw();
void Set(std::vector<D3DXVECTOR3> emitters, LineTrailModel target);
void Set(std::vector<D3DXVECTOR3> emitters, LineTrailModel target, int duration, const D3DXVECTOR3 scale);
void DisableAll();
private:
std::vector<EnemyBulletModel*> modelContainer;
};
#endif