drawElements (dEQP) is a very robust and comprehensive set of open-source tests for GLES2, GLES3+ and EGL. They provide a huge net of coverage for almost every GL API feature. ANGLE by default builds dEQP testing targets for testing against GLES 2, GLES 3, EGL, and GLES 3.1 (on supported platforms).
You should have dEQP as a target if you followed the DevSetup instructions. Current targets:
angle_deqp_gles2_tests
for GLES 2.0 testsangle_deqp_gles2_no_gtest
for GLES 2.0 tests without google test suiteangle_deqp_gles3_tests
for GLES 3.0 testsangle_deqp_gles3_no_gtest
for GLES 3.0 tests without google test suiteangle_deqp_egl_tests
for EGL 1.x testsangle_deqp_egl_no_gtest
for EGL 1.x tests without google test suiteangle_deqp_gles31_tests
for GLES 3.1 tests (currently very experimental)angle_deqp_gles31_no_gtest
for GLES 3.1 tests (currently very experimental) without google test suite
Note:
To run an individual test, use the --deqp-case
flag on any of the no_gtest
targets.
It supports simple wildcard support. For example: --deqp-case=dEQP- GLES2.functional.shaders.linkage.*
.
The gtest
targets support wildcards via the --gtest_filter
argument,
but have different test names.
The tests lists are sourced from the Android CTS masters in
third_party/VK-GL-CTS/src/android/cts/master
. See gles2-master.txt
,
gles3-master.txt
, gles31-master.txt
and egl-master.txt
.
If you're running a full test suite, it might take very long time. Running in Debug is only useful to isolate and fix particular failures, Release will give a better sense of total passing rate.
By default ANGLE tests with D3D11 on Windows, GLES on mobile and Desktop GL otherwise. To specify the exact platform for ANGLE + dEQP, use the arguments:
--deqp-egl-display-type=angle-d3d11
for D3D11 (highest available feature level)--deqp-egl-display-type=angle-d3d9
for D3D9--deqp-egl-display-type=angle-d3d11-fl93
for D3D11 Feature level 9_3--deqp-egl-display-type=angle-gl
for OpenGL Desktop (OSX, Linux and Windows)--deqp-egl-display-type=angle-gles
for OpenGL ES (Android/ChromeOS, some Windows platforms)--deqp-egl-display-type=angle-metal
for Metal (Mac)--deqp-egl-display-type=angle-swiftshader
for Vulkan with SwiftShader as driver (Android, Linux, Mac, Windows)--deqp-egl-display-type=angle-vulkan
for Vulkan (Android, Linux, Windows)
The flag --use-angle=X
has the same effect as --deqp-egl-display-type=angle-X
.
If run from Visual Studio 2015, dEQP generates a test log to
out/sln/obj/src/tests/TestResults.qpa
. To view the test log information, you'll need to
use the open-source GUI
Cherry. ANGLE
checks out a copy of Cherry to angle/third_party/cherry
when you sync with
gclient. Note, if you are using ninja or another build system, the qpa file
will be located in your working directory.
See the official Cherry README for instructions on how to run Cherry on Linux or Windows.
ANGLE also supports the same set of targets built with GoogleTest, for running
on the bots. We don't currently recommend using these for local debugging, but
we do maintain lists of test expectations in src/tests/deqp_support
. When
you fix tests, please remove the suppression(s) from the relevant files!