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DasGui.lua
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DasGui.lua
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local DAS = DailyAutoShare
local visibilityStateCached = false
local stateIsHidden = false
local stateIsMinimised = false
local visibleButtonIndex = 0
DAS.sublabels = {}
DAS.labels = {}
local numLabels = 0
local labelTexts = {}
local p = DAS.DebugOut
local typeTable = "table"
local sep = "%s%w%w%s"
local questTextColors = {
[DAS_STATUS_COMPLETE] = INTERFACE_TEXT_COLOR_DISABLED,
[DAS_STATUS_OPEN] = INTERFACE_TEXT_COLOR_NORMAL,
[DAS_STATUS_ACTIVE] = INTERFACE_TEXT_COLOR_SELECTED,
}
local function isHidden()
return (not DAS.GetActiveIn()) or DAS.GetHidden() or (DAS.GetAutoHide() and (not DAS.OpenDailyPresent()))
end
local function isMinimised()
return DAS.GetMinimised() or (not isHidden()) and (DAS.GetAutoMinimize() and (not DAS.OpenDailyPresent()))
end
local function cacheVisibilityStatus(forceOverride)
stateIsHidden = isHidden()
stateIsMinimised = isMinimised()
DasControl.stateIsHidden = stateIsHidden
DasControl.stateIsMinimised = stateIsMinimised
end
function DAS.RefreshControl(refreshQuestCache)
-- p("DAS.RefreshControl(" .. tostring(refreshQuestCache).. ")")
if not DAS.HasActiveDaily() then
DAS.SetAutoInvite(false)
end
if DAS.Fragment:IsHidden() then
DAS.isDirty = true
return
end
cacheVisibilityStatus()
DasHandle:SetHidden( stateIsHidden)
DasControl:SetHidden( stateIsHidden)
DasList:SetHidden( stateIsMinimised or stateIsHidden)
DasSubList:SetHidden(true)
DAS.RefreshLabelsWithDelay(refreshQuestCache)
end
local function SetAlpha(control, value)
if not control then return end
if value then
control:SetAlpha(1)
else
control:SetAlpha(0.3)
end
end
local function SetAutoInviteButton(value)
if value then
DasButtonInvite:SetAlpha(1)
DasButtonInvite:SetNormalTexture("/DailyAutoShare/textures/invite_active.dds")
DasList_BG:SetEdgeColor(ZO_SELECTED_TEXT:UnpackRGBA())
else
DasButtonInvite:SetAlpha(0.5)
DasButtonInvite:SetNormalTexture("/DailyAutoShare/textures/invite_up.dds")
DasList_BG:SetEdgeColor(ZO_DEFAULT_TEXT:UnpackRGBA())
end
end
local function SetLockedButton(value)
if value then
DasButtonLock:SetNormalTexture("/esoui/art/miscellaneous/locked_up.dds")
DasButtonLock:SetMouseOverTexture("/esoui/art/miscellaneous/unlocked_down.dds")
DasButtonLock:SetPressedTexture("/esoui/art/miscellaneous/unlocked_down.dds")
DasControl:SetMovable(false)
else
DasButtonLock:SetNormalTexture("/esoui/art/miscellaneous/unlocked_up.dds")
DasButtonLock:SetMouseOverTexture("/esoui/art/miscellaneous/locked_down.dds")
DasButtonLock:SetPressedTexture("/esoui/art/miscellaneous/locked_down.dds")
DasControl:SetMovable(true)
end
end
local function SetMinimizedButton(value)
local minimizedTex = "/esoui/art/buttons/plus"
local maximizedTex = "/esoui/art/buttons/minus"
local tex = (value and minimizedTex) or maximizedTex
DasButtonMinmax:SetNormalTexture(tex.. "_up.dds")
DasButtonMinmax:SetMouseOverTexture(tex.. "_over.dds")
DasButtonMinmax:SetPressedTexture(tex.. "_down.dds")
end
local function setButtonStates()
SetAutoInviteButton(DAS.GetAutoInvite())
SetAlpha(DasButtonAccept, DAS.GetAutoAcceptShared())
SetAlpha(DasButtonShare, DAS.GetAutoShare())
DasButtonSpam:SetAlpha(0.7)
end
DAS.SetButtonStates = setButtonStates
function DAS.QuestLabelClicked(control, mouseButton)
if mouseButton == MOUSE_BUTTON_INDEX_RIGHT then -- and isValidJournalIndex then
return DAS.OnRightClick(control)
end
if control.dataIsSubList then
return DAS.RefreshSubLabels(control)
end
local journalIndex = control.dataJournalIndex or 99
if IsValidQuestIndex(journalIndex) then
if journalIndex ~= DAS.trackedIndex then
FOCUSED_QUEST_TRACKER:ForceAssist(journalIndex)
else
ShareQuest(journalIndex)
end
end
end
function DAS.Donate(_, mouseButton)
if mouseButton == MOUSE_BUTTON_INDEX_LEFT then
RequestOpenUnsafeURL("https://github.com/manavortex/DailyAutoShare/issues")
end
end
function DAS.MinMaxButton()
local newMinimisedValue = not (stateIsMinimised)
SetMinimizedButton(newMinimisedValue)
DAS.SetMinimised(newMinimisedValue)
DAS.RefreshControl()
end
local function shouldHideLabel(questName, zoneId)
local questLists = DAS.QuestLists[zoneId] or {}
-- d(zo_strformat("should <<1>> be hidden?", questName))
for questListName, questListData in pairs(questLists) do
if questListData[questName] then
-- d(questName)
-- d("active: " .. tostring(DAS.GetQuestListItem(zoneId, questListName, "active")))
-- d("hidden: " .. tostring(DAS.GetQuestListItem(zoneId, questListName, "invisible")))
return (
(not DAS.GetQuestListItem(zoneId, questListName, "active")) or
DAS.GetQuestListItem(zoneId, questListName, "invisible"))
end
end
return false
end
local function setControlText(label, hidden)
local caption = GetControl(label, "_Caption") or nil
if not caption then return end
if label.dataJournalIndex == DAS.trackedIndex then
caption:SetText(string.format("→ %s", label.dataTitle))
elseif hidden then
label:SetHidden(true)
return
else
caption:SetText(label.dataTitle)
end
caption:SetColor(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, questTextColors[label.dataQuestState or DAS_STATUS_OPEN]))
label:SetHidden(false)
end
local function setLabelTable(questTable)
local status = DAS_STATUS_COMPLETE
local index = 1
local questName, tmpStatus = nil
for idx, tmpQuestName in pairs(questTable) do
labelTexts[tmpQuestName] = true
questName = questName or tmpQuestName
tmpStatus = DAS.GetQuestStatus(tmpQuestName)
if tmpStatus == DAS_STATUS_ACTIVE then
status = tmpStatus
questName = tmpQuestName
elseif status ~= DAS_STATUS_ACTIVE and status ~= DAS_STATUS_OPEN then
status = tmpStatus
end
end
questName = questName or ""
return questName, status
end
local function makeSubLabelTitle(str, zoneId, listIndex)
if zoneId ~= nil and DAS.QuestListTitles[zoneId] ~= nil then
if DAS.QuestListTitles[zoneId][listIndex] ~= nil then
return string.format("%s...", DAS.QuestListTitles[zoneId][listIndex])
end
end
if not str then return end
local idx = string.find(str, sep)
if nil == idx then return string.format("%s...", str) end
return string.format("%s...", string.sub(str, 0, idx+3))
end
function DAS.SetSubLabels(questTable)
if (nil == questTable or {} == questTable) then return end
local status = DAS_STATUS_COMPLETE
local index = 1
for idx, questName in ipairs(questTable) do
index = idx
local label = DAS.sublabels[idx]
label.dataJournalIndex = DAS.GetLogIndex(questName)
local bingoString, bingoIndex = DAS.GetBingoStringFromQuestName(questName)
label.dataBingoString = bingoString
label.dataBingoIndex = bingoIndex
label.dataQuestName = questName
label.dataTitle = questName
label.dataQuestState = DAS.GetQuestStatus(questName)
label:SetHidden(false)
if label.dataQuestState == DAS_STATUS_ACTIVE then
table.insert(DAS.activeZoneQuests, label.dataJournalIndex)
status = label.dataQuestState
elseif status ~= DAS_STATUS_ACTIVE and status ~= DAS_STATUS_OPEN then
status = label.dataQuestState
end
setControlText(label)
end
for idx=index, #DAS.sublabels do
local label = DAS.sublabels[idx]
label.dataJournalIndex = nil
label.dataBingoString = nil
label.dataQuestName = nil
label.dataQuestState = DAS_STATUS_OPEN
label:SetHidden(true)
end
DAS.setFontSize(DAS.sublabels)
return status
end
function DAS.setLabels(zoneQuests, zoneId)
zoneId = zoneId or DAS.GetZoneId()
zoneQuests = zoneQuests or DAS.GetZoneQuests(zoneId)
labelTexts = {}
-- p("DAS.setLabels")
DAS.activeZoneQuests = {}
numLabels = 1
local questName
for index, questNameOrTable in ipairs(zoneQuests) do
if not labelTexts[questNameOrTable] then
local label = DAS.labels[numLabels] -- despite the name these are actually buttons
if nil ~= label then
local status = DAS_STATUS_OPEN
visibleButtonIndex = visibleButtonIndex +1
label.dataIsSubList = false
if type(questNameOrTable) == typeTable then
label.dataQuestList = ZO_DeepTableCopy(questNameOrTable, {})
if label.dataQuestList ~= {} then
label.dataIsSubList = true
end
label.dataQuestName, status = setLabelTable(questNameOrTable)
label.dataQuestState = status or DAS_STATUS_OPEN
label.dataTitle = makeSubLabelTitle(label.dataQuestList[1], zoneId, label.dataQuestList._key or index) or questName
else
label.dataQuestList = nil
label.dataTitle = questNameOrTable
label.dataQuestName = questNameOrTable
label.dataQuestState = DAS.GetQuestStatus(label.dataQuestName)
end
local hideLabel = (DAS.GetHideCompleted() and label.dataQuestState == DAS_STATUS_COMPLETE) or shouldHideLabel(label.dataQuestName, zoneId)
-- d(zo_strformat("DAS: <<1>> state <<2>>", label.dataQuestName, label.dataQuestState))
label:SetHidden(hideLabel)
label.dataJournalIndex = DAS.GetLogIndex(label.dataQuestName)
label.dataBingoString, label.dataBingoIndex = DAS.GetBingoStringFromQuestName(label.dataQuestName)
label.dataTitle = label.dataTitle or ""
if label.dataQuestState == DAS_STATUS_ACTIVE then
table.insert(DAS.activeZoneQuests, label.dataJournalIndex)
end
labelTexts[label.dataQuestName] = true
setControlText(label, hideLabel)
numLabels = numLabels + 1
end -- nil check end
end
end -- for loop end
return numLabels
end
function DAS.RefreshSubLabels(control)
DasSubList.dataCurrentList = control
DasSubList:SetHidden(false)
DAS.SetSubLabels(control.dataQuestList)
end
function DAS.RefreshLabelsWithDelay(refreshQuestCache) zo_callLater(function() DAS.RefreshLabels(refreshQuestCache) end, 500) end
function DAS.RefreshLabels(forceQuestRefresh, forceSkipQuestRefresh)
if stateIsMinimised or stateIsHidden then return end
forceQuestRefresh = forceQuestRefresh or DAS.questCacheNeedsRefresh
--p(string.format("DAS.RefreshLabels(%s, %s)", tostring(forceQuestRefresh), tostring(forceSkipQuestRefresh)))
setButtonStates()
local hideCompleted = DAS.GetHideCompleted()
if not forceSkipQuestRefresh then
DAS.RefreshQuestLogs(forceQuestRefresh)
if FOCUSED_QUEST_TRACKER and FOCUSED_QUEST_TRACKER.assistedData then
DAS.trackedIndex = FOCUSED_QUEST_TRACKER.assistedData.arg1
end
end
local zoneId = DAS.GetZoneId()
local zoneQuests = DAS.GetZoneQuests(zoneId)
DAS.setLabels(zoneQuests, zoneId)
for bIndex=#DAS.GetZoneQuests()+1, #DAS.labels do
if DAS.labels[bIndex] then
DAS.labels[bIndex]:SetHidden(true)
end
end
DAS.RefreshFullBingoString()
DAS.SetLabelFontSize()
end
function DAS.RefreshGui(hidden, skipLabelsRefresh)
--p(string.format("DAS.RefreshGui(%s, %s)",tostring(hidden),tostring(skipLabelsRefresh)))
hidden = hidden or stateIsHidden
DasControl:SetHidden(hidden)
if hidden then
return
end
local locked = DAS.GetLocked()
DasHandle:SetMovable(not locked)
SetLockedButton(locked)
DasList:SetHidden(stateIsMinimised)
SetMinimizedButton(stateIsMinimised)
if nil == skipLabelsRefresh and not stateIsMinimised then
DAS.RefreshLabelsWithDelay()
end
end
function DAS.AnchorList()
DasList:ClearAnchors()
if DAS.GetUpsideDown() then
DasList:SetAnchor(BOTTOM, DasHandle, TOP)
else
DasList:SetAnchor(TOP, DasHandle, BOTTOM)
end
DasSubList:ClearAnchors()
if DAS.GetSettings().tooltipRight then
DasSubList:SetAnchor(LEFT, DasList, RIGHT)
else
DasSubList:SetAnchor(RIGHT, DasList, LEFT)
end
end
local function setFontSize(labelList)
local labelHeight = 30
local fontScale = DAS.GetFontSize()
for _, control in pairs(labelList) do
if control:IsHidden() then
control:SetHeight(0)
else
control:SetHeight(labelHeight)
control:SetScale(fontScale)
end
end
end
DAS.setFontSize = setFontSize
function DAS.SetLabelFontSize()
setFontSize(DAS.labels)
setFontSize(DAS.sublabels)
end
function DAS.CreateGui()
do
local predecessor = DasHeader
local offsetX, offsetY = 10, 10
for i=1, 28 do
local button = WINDOW_MANAGER:CreateControlFromVirtual(string.format("Das_Label%d",i), DasList, "Das_Label")
button:SetAnchor(TOPLEFT, predecessor, BOTTOMLEFT, 0, offsetY)
predecessor = button
offsetY = 0
table.insert(DAS.labels, button)
end
local spacer = WINDOW_MANAGER:CreateControlFromVirtual("Das_Spacer1", DasList, "DasInvisibleFooterSpacer")
spacer:SetAnchor(TOPLEFT, predecessor, BOTTOMLEFT, 0, 0)
predecessor = DasSubList
offsetY = 10
local anchor = TOPLEFT
for i=1, 15 do
local button = WINDOW_MANAGER:CreateControlFromVirtual(string.format("Das_Sublabel%d",i), DasSubList, "Das_Label")
button:SetAnchor(TOPLEFT, predecessor, anchor, offsetX, offsetY)
predecessor = button
offsetY = 0
offsetX = 0
anchor = BOTTOMLEFT
table.insert(DAS.sublabels, button)
end
spacer = WINDOW_MANAGER:CreateControlFromVirtual("Das_Spacer2", DasSubList, "DasInvisibleFooterSpacer")
spacer:SetAnchor(TOPLEFT, predecessor, BOTTOMLEFT, 0, 0)
DAS.SetLabelFontSize()
end
DAS.LoadControlLocation(DasControl)
DAS.AnchorList()
cacheVisibilityStatus()
DAS.RefreshGui(nil, true)
DAS.Fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWN then
if DAS.isDirty then
DAS.RefreshControl(true)
DAS.isDirty = false
end
if not stateIsHidden and not stateIsMinimised then setFontSize(DAS.labels) end
end
end)
end